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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Pink Horrors of Tzeentch
Pink Horrors of Tzeentch Puppets of MisrulePuppets of Misrule Missile Infantry

Pink Horrors of Tzeentch

The giggling rank and file of Tzeentch's sorcerous legion, magical energy coalesced into something like corporeal form, endlessly shifting and mutating.

Pink Horrors are identified by their luminescent pink skin and their squeals of high-pitched laughter. Spellcasting fills them with joy, and they emit especial merriment as eldritch energy screeches from their upraised hands. When wounded, a Pink Horror exhales a final lunatic cackle before rapidly decomposing into an ectoplasmic blob of gyrating magic, which swiftly alters colour and divides into two Blue Horrors – diminutive replicas of their parent Daemon.

Pink Horrors of Tzeentch

Unit Name

Pink Horrors of Tzeentch

Main Unit Key

wh3_main_tze_inf_pink_horrors_0

Land Unit Key

wh3_main_tze_inf_pink_horrors_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

80

Hit Points

6400

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu14_wh3_pink_horror_dagger_fire_bolt

├ Man Entity

wh3_main_tze_inf_pink_horror_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

72

Mass

100

└ Man Mass

100.0000

Armour

25

├ Armour

wh2_main_body_25

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

38

└ Man Speed

38

Melee Attack

22

Melee Defence

26

Weapon Strength

28

├ Melee Weapon

wh3_main_tze_pink_horror

Base Weapon Damage

20

Armour-Piercing Weapon Damage

8

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

12

Ammunition

20

Range

130

Missile Strength

25

├ Missile Weapon

wh3_main_tze_pink_horror_fire_bolt

├ Projectile

wh3_main_tze_pink_horror_fire_bolt

Base Missile Damage

15

Armour-Piercing Missile Damage

5

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.