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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Chaos Sorcerer (Shadows) (Barded Chaos Steed)
Chaos Sorcerer (Shadows) (Barded Chaos Steed) Puppets of MisrulePuppets of Misrule Heroes

Chaos Sorcerer (Shadows) (Barded Chaos Steed)

This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.

Those champions of Chaos who seek mastery over the magical arts are known as Chaos Sorcerers, and they are madmen and malcontents all. They are amongst the most awful and depraved of all servants of the Ruinous Powers, for they long ago sold their souls in exchange for the heady elixir of pure power. Where many of the world's Wizards, such as those taught by the Colleges of Magic in Altdorf, glean their arcane skill from long years of painstaking research, a Chaos Sorcerer's understanding of the Winds of Magic is often instant and innate. Without the patience and wisdom that such study brings, an inexorable descent into deformity and madness is nigh on inevitable.

Chaos Sorcerer (Shadows) (Barded Chaos Steed)

Unit Name

Chaos Sorcerer (Shadows) (Barded Chaos Steed)

Main Unit Key

wh_dlc01_chs_cha_chaos_sorcerer_shadows_2

Land Unit Key

wh_dlc01_chs_cha_chaos_sorcerer_shadows_2

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

Cavalry

Class

Command

Custom Battle Cost

0

Recruitment Cost

0

Upkeep Cost

0

Number of Units

1

Hit Points

3968

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_hr1_warhorse_staff_and_sword

├ Man Entity

wh3_dlc20_chs_cha_chaos_sorcerer_rider_shadows

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3960

Mass

600

└ Man Mass

600.0000

Armour

0

├ Armour

wh_main_body_0

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

33

└ Man Speed

33

Melee Attack

42

Melee Defence

40

Weapon Strength

315

├ Melee Weapon

wh_main_chs_sword_caster_hero

Base Weapon Damage

220

Armour-Piercing Weapon Damage

95

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

40

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Evasion
    Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
    Speed x 105%
    Melee Defence +5

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.