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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Cultist of Tzeentch (Chaos Warshrine)
Cultist of Tzeentch (Chaos Warshrine) Puppets of MisrulePuppets of Misrule Heroes

Cultist of Tzeentch (Chaos Warshrine)

Spreading the words – and lies – of their master, many Cultists of the Deceiver are magically inclined.

Tzeentchian cultists are a unique group. Clandestine worship of their God is more common, especially in Cathay, than for the other Chaos Gods due to his secretive and manipulative nature. At the same time, interpreting the Changer's wishes is more challenging than for the more straightforward Khorne or Slaanesh, for whom copious amounts of bodily fluids are usually enough, and a chance to celebrate their Lord with a simple battle is preferable. Strange masks, complicated rituals, and endless scheming and plotting mark out the Cultists of Tzeentch, for whom nothing is ever simple and everything has many facets and aspects to be considered.

Cultist of Tzeentch (Chaos Warshrine)

Unit Name

Cultist of Tzeentch (Chaos Warshrine)

Main Unit Key

wh3_dlc20_tze_cha_cultist_mtze_warshrine

Land Unit Key

wh3_dlc20_tze_cha_cultist_mtze_warshrine

Land Unit Group Parents

Heroes

Land Unit Group

Wizard

Caste

Hero

Category

War Beast

Class

Command

Custom Battle Cost

1100

Recruitment Cost

3000

Upkeep Cost

250

Number of Units

1

Hit Points

10682

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_dlc20_wsh1_warshrine_cultist_of_tzeentch_staff_sword

├ Man Entity

wh_main_infantry_standard_large_hero_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

10674

Mass

1300

└ Man Mass

1300.0000

Armour

60

├ Armour

wh2_main_body_60

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

33

└ Man Speed

33

Melee Attack

35

Melee Defence

30

Weapon Strength

375

├ Melee Weapon

wh3_dlc20_chs_mon_warshrine_mtze

Base Weapon Damage

250

Armour-Piercing Weapon Damage

125

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

25

Abilities

  • Giver of Arcane Glory
    Death is but a source of power, where the lifeblood of one may fuel the arcane wizardry of another.
    Spell Mastery x 120%
  • Gate of Tzeentch
    Undiluted Change in the form of Pink Horrors tumble through into this world, giggling and capering towards the foe.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Favour of the Ruinous Powers
    When the Dark Gods bless the faithful assembled from atop their mighty battle-altars, loyalty is assured forevermore.
    Leadership +10

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Mark of Tzeentch
    A unit with the [[col:white]]Mark of Tzeentch has:

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Chaos Warshrine
    The presence of a Chaos Warshrine empowers the leadership of any nearby friendly units.
    Additionally, any entity (friend or foe) that is killed near the Chaos Warshrine increases the intensity of the "Giver of Glory" ability.
  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
Faction Availability
The Realm of Chaos