Cultist of Tzeentch (Chaos Warshrine)
Spreading the words – and lies – of their master, many Cultists of the Deceiver are magically inclined.Tzeentchian cultists are a unique group. Clandestine worship of their God is more common, especially in Cathay, than for the other Chaos Gods due to his secretive and manipulative nature. At the same time, interpreting the Changer's wishes is more challenging than for the more straightforward Khorne or Slaanesh, for whom copious amounts of bodily fluids are usually enough, and a chance to celebrate their Lord with a simple battle is preferable. Strange masks, complicated rituals, and endless scheming and plotting mark out the Cultists of Tzeentch, for whom nothing is ever simple and everything has many facets and aspects to be considered.
Unit Name Cultist of Tzeentch (Chaos Warshrine) |
Main Unit Key wh3_dlc20_tze_cha_cultist_mtze_warshrine |
Land Unit Key wh3_dlc20_tze_cha_cultist_mtze_warshrine |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category War Beast |
Class Command |
Custom Battle Cost 1100 |
Recruitment Cost 3000 |
Upkeep Cost 250 |
Number of Units 1 |
10682 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_dlc20_wsh1_warshrine_cultist_of_tzeentch_staff_sword |
├ Man Entity wh_main_infantry_standard_large_hero_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 10674 |
1300 |
└ Man Mass 1300.0000 |
60 |
├ Armour wh2_main_body_60 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 55 |
33 |
└ Man Speed 33 |
Melee Attack 35 |
30 |
375 |
├ Melee Weapon wh3_dlc20_chs_mon_warshrine_mtze |
├ Base Weapon Damage 250 |
├ Armour-Piercing Weapon Damage 125 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 25 |
Abilities
-
Giver of Arcane Glory
Death is but a source of power, where the lifeblood of one may fuel the arcane wizardry of another.
Spell Mastery x 120% -
Gate of Tzeentch
Undiluted Change in the form of Pink Horrors tumble through into this world, giggling and capering towards the foe. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Favour of the Ruinous Powers
When the Dark Gods bless the faithful assembled from atop their mighty battle-altars, loyalty is assured forevermore.
Leadership +10
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Mark of Tzeentch
A unit with the [[col:white]]Mark of Tzeentch has:
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Chaos Warshrine
The presence of a Chaos Warshrine empowers the leadership of any nearby friendly units.
Additionally, any entity (friend or foe) that is killed near the Chaos Warshrine increases the intensity of the "Giver of Glory" ability. - Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
Faction Availability | |
---|---|
The Realm of Chaos |