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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Exalted Hero (Manticore)
Exalted Hero (Manticore) Puppets of MisrulePuppets of Misrule Heroes

Exalted Hero (Manticore)

Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.

The frozen north forges some of the hardiest warriors in all the world. Each is a paragon of deadly ability and lethal intent. Some ascend to command entire nations, some pursue the esoteric paths of the arcane, but the majority dedicate themselves to little more than the brutal butchery of all who stand in their way. These ruthless killers are known as Exalted Heroes, their histories recorded in scattered chronicles by the free people of the Old World as a catalogue of woes and evil deeds. Their infamy shines bright as they capture the notice of the Dark Gods of Chaos with ever-greater feats of slaughter.

Exalted Hero (Manticore)

Unit Name

Exalted Hero (Manticore)

Main Unit Key

wh_dlc01_chs_cha_exalted_hero_10

Land Unit Key

wh_dlc01_chs_cha_exalted_hero_10

Land Unit Group Parents

Heroes

Land Unit Group

Melee Specialist

Caste

Hero

Category

War Beast

Class

Command

Custom Battle Cost

1200

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

1

Hit Points

5268

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_bc3_manticore_wb_sword_and_shield

├ Man Entity

wh3_dlc20_chs_cha_lord_hero

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5260

Mass

600

└ Man Mass

600.0000

Armour

80

├ Armour

wh2_main_body_80

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

33

└ Man Speed

33

Melee Attack

55

Melee Defence

34

Weapon Strength

460

├ Melee Weapon

wh_dlc01_chs_manticore_exalted_hero

Base Weapon Damage

300

Armour-Piercing Weapon Damage

160

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

55

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.