Daemon Prince of Tzeentch
With Daemonic rebirth bequeathed by Tzeentch comes the perception of the multitudinous strands of fate.Only the most treacherous, deceitful, manipulative and dedicated of Tzeentch’s servants will ever achieve the glory of becoming one of His Daemon Princes. When a mortal is gifted such a transformation, they grow immeasurably in size, sprouting a long, snaking tail of sinewy flesh, and large horns from their distended skull. A casual swat of their murderous talons can kill a man, and their former humanity gives them a far greater understanding of those that serve them than other Tzeentchian Daemons. Thus they use this knowledge ruthlessly to corrupt and manipulate their pawns to achieve their goals.
Unit Name Daemon Prince of Tzeentch |
Main Unit Key wh3_dlc20_chs_cha_daemon_prince_mtze |
Land Unit Key wh3_dlc20_chs_cha_daemon_prince_mtze |
Land Unit Group Parents Lords |
Land Unit Group Daemon Prince |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 2100 |
Recruitment Cost 2550 |
Upkeep Cost 525 |
Number of Units 1 |
7600 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu10e_dlc20_daemon_prince_1h_noarmoury |
├ Man Entity wh3_dlc20_chs_cha_daemon_prince_mtze |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7592 |
4000 |
└ Man Mass 4000.0000 |
30 |
├ Armour wh2_main_body_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
65 |
└ Man Speed 65 |
Melee Attack 55 |
55 |
450 |
├ Melee Weapon wh3_dlc20_chs_daemon_prince_mtze |
├ Base Weapon Damage 300 |
├ Armour-Piercing Weapon Damage 150 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Abilities
-
Paragon of Change
The magic of Tzeentch forms a protective barrier, continually strengthened according to the Wind-Lord's whims. -
Winds of Change
"Take me to the magic moment, upon glory night, where the children of tomorrow dream…"
Miscast Chance x 50% -
Daemonic Onslaught
No mortal host shall hold them back.
Charge Bonus x 160%
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Arcane Flight
The magical eddies flowing across the battlefield can be harnessed to propel the Daemon Prince ever faster, as if flying.
Spell Mastery x 110% -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Can Fly
This unit can fly. -
Mark of Tzeentch
A unit with the [[col:white]]Mark of Tzeentch has:
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Daemon Prince
A Daemon Prince is gifted ruinous powers by the Chaos Gods to twist and shape him into the true form of Chaos - Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
Faction Availability | |
---|---|
The Realm of Chaos |