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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Daemon Prince of Tzeentch
Daemon Prince of Tzeentch Puppets of MisrulePuppets of Misrule Lords

Daemon Prince of Tzeentch

With Daemonic rebirth bequeathed by Tzeentch comes the perception of the multitudinous strands of fate.

Only the most treacherous, deceitful, manipulative and dedicated of Tzeentch’s servants will ever achieve the glory of becoming one of His Daemon Princes. When a mortal is gifted such a transformation, they grow immeasurably in size, sprouting a long, snaking tail of sinewy flesh, and large horns from their distended skull. A casual swat of their murderous talons can kill a man, and their former humanity gives them a far greater understanding of those that serve them than other Tzeentchian Daemons. Thus they use this knowledge ruthlessly to corrupt and manipulate their pawns to achieve their goals.

Daemon Prince of Tzeentch

Unit Name

Daemon Prince of Tzeentch

Main Unit Key

wh3_dlc20_chs_cha_daemon_prince_mtze

Land Unit Key

wh3_dlc20_chs_cha_daemon_prince_mtze

Land Unit Group Parents

Lords

Land Unit Group

Daemon Prince

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

2100

Recruitment Cost

2550

Upkeep Cost

525

Number of Units

1

Hit Points

7600

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu10e_dlc20_daemon_prince_1h_noarmoury

├ Man Entity

wh3_dlc20_chs_cha_daemon_prince_mtze

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

7592

Mass

4000

└ Man Mass

4000.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

65

└ Man Speed

65

Melee Attack

55

Melee Defence

55

Weapon Strength

450

├ Melee Weapon

wh3_dlc20_chs_daemon_prince_mtze

Base Weapon Damage

300

Armour-Piercing Weapon Damage

150

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • Paragon of Change
    The magic of Tzeentch forms a protective barrier, continually strengthened according to the Wind-Lord's whims.
  • Winds of Change
    "Take me to the magic moment, upon glory night, where the children of tomorrow dream…"
    Miscast Chance x 50%
  • Daemonic Onslaught
    No mortal host shall hold them back.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Arcane Flight
    The magical eddies flowing across the battlefield can be harnessed to propel the Daemon Prince ever faster, as if flying.
    Spell Mastery x 110%
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.
  • Mark of Tzeentch
    A unit with the [[col:white]]Mark of Tzeentch has:

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Daemon Prince
    A Daemon Prince is gifted ruinous powers by the Chaos Gods to twist and shape him into the true form of Chaos
  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
Faction Availability
The Realm of Chaos