Kholek Suneater
Kholek Suneater is beyond all mortal reckoning. His fury and strength, like his age, are immense. Truly, he is unstoppable.Kholek Suneater is a Shaggoth of tremendous age. He is one of the first-born kin of Krakanrok the Black, father of the Dragon Ogres. Kholek was present when the terrible pact with the Dark Gods was forged, pledging their race to an eternity of servitude in exchange for immortality. The sagas tell that Kholek's part in the bargain was such an affront to nature that the sun hid its face behind a bank of storm clouds and has never looked upon Kholek since that fateful day. True enough, Kholek's coming is heralded by roiling black thunderheads. Where the Herald of the Tempest walks, a raging storm blots out the sun.
Unit Name Kholek Suneater |
Main Unit Key wh_dlc01_chs_cha_kholek |
Land Unit Key wh_dlc01_chs_cha_kholek |
Land Unit Group Parents Lords |
Land Unit Group Dragon Ogre Shaggoth |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 2200 |
Recruitment Cost 2200 |
Upkeep Cost 525 |
Number of Units 1 |
8988 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts ce2_kholek_2handed_axe |
├ Man Entity wh_dlc01_chs_kholek_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 8980 |
6000 |
└ Man Mass 6000.0000 |
95 |
├ Armour wh2_main_heavy_metal_95 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
78 |
└ Man Speed 78 |
Melee Attack 66 |
46 |
540 |
├ Melee Weapon wh_dlc01_chs_kholek |
├ Base Weapon Damage 135 |
├ Armour-Piercing Weapon Damage 405 |
├ Bonus vs. Large 28 |
└ Bonus vs. Infantry 0 |
Charge Bonus 52 |
Abilities
-
Tempest Rage
Shining rays of light fall upon the worthy, riling the recipient into a violent frenzy.
Charge Bonus x 120%
Melee Attack +24
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Lord of the Storm
The ancient Shaggoth summons forth lightning to strike down his prey.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |