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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Aspiring Champions
Aspiring Champions Puppets of MisrulePuppets of Misrule Infantry

Aspiring Champions

The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside.

Aspiring Champions are often the best any Chaos Warrior can hope to become, since the unending peril of fighting in a Chaos host means that few progress any higher. Those who achieve champion status will eliminate anyone they see as competition, butchering any promising underlings to ensure their continued station in their God’s hordes. As a result, many form their own warbands until they achieve their goals or meet their end by the blade of a rival. Those on this long and often doomed path are obsessed individuals, only recalling the most pertinent details of their past, and many assume new identities to replace those lost to them.

Aspiring Champions

Unit Name

Aspiring Champions

Main Unit Key

wh_dlc06_chs_inf_aspiring_champions_0

Land Unit Key

wh_dlc06_chs_inf_aspiring_champions_0

Land Unit Group Parents

Infantry

Land Unit Group

Sword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

16

Hit Points

9856

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_sword_and_shield

├ Man Entity

wh_dlc06_chs_infantry_aspiring_champions_blood_dismembers

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

608

Mass

600

└ Man Mass

600.0000

Armour

120

├ Armour

wh2_main_heavy_metal_120

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

80

Speed

32

└ Man Speed

32

Melee Attack

40

Melee Defence

45

Weapon Strength

96

├ Melee Weapon

wh_dlc06_chs_aspiring_champions_sword

Base Weapon Damage

68

Armour-Piercing Weapon Damage

28

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

26

Abilities

No Ability

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.