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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Forsaken
Forsaken Puppets of MisrulePuppets of Misrule Infantry

Forsaken

Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray.

Many Warriors of Chaos find that the rewards of the gods turn out to more closely resemble afflictions than blessings. In time, many Forsaken lose any capacity for rational thought, setting aside sophisticated weaponry in favour of jagged teeth and twisted claws. They have no intelligence glinting within their black eyes, for their minds churn with nothing more than thoughts of killing and devouring everything they can catch. These atavistic warriors often bear ever-twisting assortments of mutations, including writhing tentacles, chitinous claws, extra heads and hairy, grasping limbs that push out through their armour.

Forsaken

Unit Name

Forsaken

Main Unit Key

wh_dlc01_chs_inf_forsaken_0

Land Unit Key

wh_dlc01_chs_inf_forsaken_0

Land Unit Group Parents

Infantry

Land Unit Group

Melee Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Number of Units

80

Hit Points

7360

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_forsaken

├ Man Entity

wh_dlc01_chs_infantry_forsaken_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

84

Mass

230

└ Man Mass

230.0000

Armour

85

├ Armour

wh2_main_body_85

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

46

└ Man Speed

46

Melee Attack

32

Melee Defence

20

Weapon Strength

58

├ Melee Weapon

wh_dlc01_chs_forsaken

Base Weapon Damage

44

Armour-Piercing Weapon Damage

14

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

36

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.