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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Exalted Hero (Chaos Chariot)
Exalted Hero (Chaos Chariot) Puppets of MisrulePuppets of Misrule Heroes

Exalted Hero (Chaos Chariot)

Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.

The frozen north forges some of the hardiest warriors in all the world. Each is a paragon of deadly ability and lethal intent. Some ascend to command entire nations, some pursue the esoteric paths of the arcane, but the majority dedicate themselves to little more than the brutal butchery of all who stand in their way. These ruthless killers are known as Exalted Heroes, their histories recorded in scattered chronicles by the free people of the Old World as a catalogue of woes and evil deeds. Their infamy shines bright as they capture the notice of the Dark Gods of Chaos with ever-greater feats of slaughter.

Exalted Hero (Chaos Chariot)

Unit Name

Exalted Hero (Chaos Chariot)

Main Unit Key

wh_main_chs_cha_exalted_hero_7

Land Unit Key

wh_main_chs_cha_exalted_hero_7

Land Unit Group Parents

Heroes

Land Unit Group

Melee Specialist

Caste

Hero

Category

War Machine

Class

Command

Custom Battle Cost

950

Recruitment Cost

1300

Upkeep Cost

325

Number of Units

1

Hit Points

4880

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_wm_chariot_axe_and_shield

├ Engines of War

wh_main_chs_chariot_large_draught

├ Engine Entity

wh_main_vehicle_chs_chariot

├ Engine Hit Points

8

├ Articulated

wh_main_chs_chariot_horse

├ Articulated Entity

wh_main_vehicle_chs_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh3_dlc20_chs_cha_lord_hero

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

4848

Mass

1700

├ Engine Mass

1100.0000

└ Man Mass

600.0000

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

70

Speed

78

├ Engine Speed

78

└ Man Speed

33

Melee Attack

40

Melee Defence

20

Weapon Strength

420

├ Melee Weapon

wh_main_chs_chariot_hero

Base Weapon Damage

145

Armour-Piercing Weapon Damage

275

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

75

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.