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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Marauder Horsemen (Throwing Axes)
Marauder Horsemen (Throwing Axes) Puppets of MisrulePuppets of Misrule Missile Cavalry & Chariots

Marauder Horsemen (Throwing Axes)

These men are possessed, packing a decisive punch with a touch of insanity.

Some tribes of Marauders hold horses in high esteem, while others regard them with fear and superstition. To many, a warhorse is a sign of status, and only the best warriors may ride them. The steeds ridden by these tribes are powerful beasts, foul-tempered and strong of limb. Once a rider has broken such a horse, it will remain loyal to him until death, but they remain vicious and unruly should a stranger approach. Fed on a diet of human flesh and watered-down blood, these snorting, high-spirited steeds have a glint of intelligent menace in their eyes, and will trample, kick and bite as if berserk when engaged at close quarters.

Marauder Horsemen (Throwing Axes)

Unit Name

Marauder Horsemen (Throwing Axes)

Main Unit Key

wh_main_chs_cav_marauder_horsemen_1

Land Unit Key

wh_main_chs_cav_marauder_horsemen_1

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

War Beast

Class

Missile Cavalry

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

150

Number of Units

60

Hit Points

4980

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_hr1_large_warhorse_spear_shield_and_throwing_axe

├ Man Entity

wh3_dlc20_marauder_horsemen_rider_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

75

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

wh_missile_block_30_wood

Missile Block Chance

30

Leadership

48

Speed

33

└ Man Speed

33

Melee Attack

22

Melee Defence

26

Weapon Strength

24

├ Melee Weapon

wh_main_chs_marauder_horsemen_spear

Base Weapon Damage

19

Armour-Piercing Weapon Damage

5

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

24

Ammunition

12

Range

70

Missile Strength

27

├ Missile Weapon

wh_main_chs_throwing_axe

├ Projectile

wh_chs_throwing_axe

Base Missile Damage

6

Armour-Piercing Missile Damage

21

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.