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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Chaos Marauders (Great Weapons)
Chaos Marauders (Great Weapons) Puppets of MisrulePuppets of Misrule Infantry

Chaos Marauders (Great Weapons)

Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.

The tribes of Northmen that flock southwards with any Chaos invasion are known by those in their path as Chaos Marauders, natural fighters born into hardship and brought up in a world where surviving each day is no small victory. They have no time for plough or sickle, for their tools are the axe, the sword and the shield. What their own lands cannot provide, they simple take from the lands of lesser men. They have little fear of dying in battle, for they know that they fight under the scrutiny of their gods, and that cowards are beneath their deities' notice.

Chaos Marauders (Great Weapons)

Unit Name

Chaos Marauders (Great Weapons)

Main Unit Key

wh_main_chs_inf_chaos_marauders_1

Land Unit Key

wh_main_chs_inf_chaos_marauders_1

Land Unit Group Parents

Infantry

Land Unit Group

Great Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

475

Recruitment Cost

475

Upkeep Cost

119

Number of Units

120

Hit Points

9360

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_2handed_axe

├ Man Entity

wh_main_chs_infantry_fast_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

70

Mass

100

└ Man Mass

100.0000

Armour

15

├ Armour

wh2_main_body_15

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

35

└ Man Speed

35

Melee Attack

34

Melee Defence

20

Weapon Strength

30

├ Melee Weapon

wh_main_chs_axe_great_marauders

Base Weapon Damage

7

Armour-Piercing Weapon Damage

23

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

22

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.