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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Chaos Trolls (Armoured)
Chaos Trolls (Armoured) Puppets of MisrulePuppets of Misrule Monsters & Beasts

Chaos Trolls (Armoured)

Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.

Chaos Trolls are malformed monsters whose lack of intelligence is as legendary as their great strength. Chaos Trolls are greatly feared because of their unthinking ferocity and indiscriminate appetites. Like all their kind, Chaos Trolls can vomit forth the steaming contents of their guts, dissolving their victims with powerful acids and flesh-eating worms. They are also possessed of powerful regenerative abilities: lost limbs and even heads can grow back. However, Trollflesh is extremely susceptible to the mutating power of Chaos, and Trolls who have lurked too close to the Realm of Chaos find tentacles, screaming maws and even stranger mutations sprouting from their wounds.

Chaos Trolls (Armoured)

Unit Name

Chaos Trolls (Armoured)

Main Unit Key

wh_dlc01_chs_mon_trolls_1

Land Unit Key

wh_dlc01_chs_mon_trolls_1

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

900

Recruitment Cost

950

Upkeep Cost

238

Number of Units

16

Hit Points

7904

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu4b_troll_club

├ Man Entity

wh_main_monster_troll_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

486

Mass

1500

└ Man Mass

1500.0000

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Shield

none

Missile Block Chance

0

Leadership

45

Speed

54

└ Man Speed

54

Melee Attack

34

Melee Defence

32

Weapon Strength

100

├ Melee Weapon

wh_main_club_troll

Base Weapon Damage

30

Armour-Piercing Weapon Damage

70

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

24

Abilities

  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
    Weakness to Fire Damage -20

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Poor Leadership
    This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration
    [[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.