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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Chaos Lord
Chaos Lord Puppets of MisrulePuppets of Misrule Lords

Chaos Lord

Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.

Of all the mortal warriors across the civilisations of the world, Chaos Lords are the most feared, for they are truly like gods amongst men. Clad in baroque armour and rich furs, they tower above even other champions of Chaos, who are but feeble children by comparison. A Chaos Lord's indomitable will is forged in the fires of war, their skills tempered and honed in the crucible of battle, and their blades eternally quenched in blood. They are not only exceptional fighters but also merciless conquerors, great leaders and wily strategists, their names spoken in hushed whispers across the lands of the civilised, their violent deeds written in the blood of their enemies.

Chaos Lord

Unit Name

Chaos Lord

Main Unit Key

wh_main_chs_cha_chaos_lord_0

Land Unit Key

wh_main_chs_cha_chaos_lord_0

Land Unit Group Parents

Lords

Land Unit Group

Sword Infantry

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

900

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

4640

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_sword_and_shield

├ Man Entity

wh3_dlc20_chs_cha_lord_hero

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4632

Mass

600

└ Man Mass

600.0000

Armour

100

├ Armour

wh2_main_heavy_metal_100

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

65

Melee Defence

55

Weapon Strength

490

├ Melee Weapon

wh_main_chs_sword_hero

Base Weapon Damage

320

Armour-Piercing Weapon Damage

170

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

35

Abilities

  • Paragon of Ruin
    The Warriors of Chaos gather behind a force of almighty carnage, empowered by the very presence of their barbarous Lord.
    Charge Bonus x 105%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Stand or Die!
    Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
    Melee Defence +24
    Leadership +16

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.