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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units / Chaos Sorcerer Lord of Tzeentch (Metal) (Chaos Warshrine)
Chaos Sorcerer Lord of Tzeentch (Metal) (Chaos Warshrine) Puppets of MisrulePuppets of Misrule Lords

Chaos Sorcerer Lord of Tzeentch (Metal) (Chaos Warshrine)

For the accomplished alchemist, Tzeentch offers ways to go far beyond mere tinkering with acids and molten metals.

A Sorcerer versed in Tzeentch’s ways is a formidable opponent – cunning, devious and cruel. They may lead an entire warband of fellow disciples or Daemons of Tzeentch, manipulating the talents of their followers as easily as they manipulate the Winds of Magic in service to the Great Conspirator. They may also take up advisory positions to Tzeentchian Lords, although the scheming and manipulative nature of Chaos Sorcerers usually leaves little doubt as to who wields the true power. Masters of the darkest magic, they are rightly feared, for to face one in battle is to know that your very soul is in jeopardy.

Chaos Sorcerer Lord of Tzeentch (Metal) (Chaos Warshrine)

Unit Name

Chaos Sorcerer Lord of Tzeentch (Metal) (Chaos Warshrine)

Main Unit Key

wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_mtze_warshrine

Land Unit Key

wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_mtze_warshrine

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1600

Recruitment Cost

1100

Upkeep Cost

425

Number of Units

1

Hit Points

11542

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_dlc20_wsh1_warshrine_chaos_sorceror_staff_sword

├ Man Entity

wh3_dlc20_chs_cha_chaos_sorcerer_metal_mtze

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

11534

Mass

600

└ Man Mass

600.0000

Armour

60

├ Armour

wh2_main_body_60

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

33

└ Man Speed

33

Melee Attack

35

Melee Defence

30

Weapon Strength

375

├ Melee Weapon

wh3_dlc20_chs_mon_warshrine_mtze

Base Weapon Damage

250

Armour-Piercing Weapon Damage

125

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

25

Abilities

  • Paragon of Change
    The magic of Tzeentch forms a protective barrier, continually strengthened according to the Wind-Lord's whims.
  • Giver of Arcane Glory
    Death is but a source of power, where the lifeblood of one may fuel the arcane wizardry of another.
    Spell Mastery x 120%
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Favour of the Ruinous Powers
    When the Dark Gods bless the faithful assembled from atop their mighty battle-altars, loyalty is assured forevermore.
    Leadership +10
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
  • Evasion
    Those with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
    Speed x 105%
    Melee Defence +5

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Mark of Tzeentch
    A unit with the [[col:white]]Mark of Tzeentch has:

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Chaos Warshrine
    The presence of a Chaos Warshrine empowers the leadership of any nearby friendly units.
    Additionally, any entity (friend or foe) that is killed near the Chaos Warshrine increases the intensity of the "Giver of Glory" ability.
  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
Faction Availability
The Realm of Chaos