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![Leaf-Cutterz Tribe](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh_dlc12_grn_leaf_cutterz/mon_256.png)
Units
- Infantry (8)
- Missile Infantry (4)
- Cavalry & Chariots (7)
- Missile Cavalry & Chariots (3)
- Monsters & Beasts (1)
- Artillery & War Machines (2)
Infantry | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
![]() ![]() Goblins The spear is a solid weapon; piercing and defensive. Goblins, however… |
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300 | 300 | 75 | 160 | 8960 | 90 | 25 | 50 | 33 | 20 | 26 | 25 | 8 | ||||||||||
2 |
![]() ![]() Night Goblins Night Goblins raid with efficiency; they swarm and ambush, cutting their foes apart. |
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400 | 400 | 100 | 160 | 8960 | 90 | 15 | 44 | 35 | 26 | 24 | 27 | 12 | ||||||||||
3 |
![]() ![]() Orc Boyz Orc Boyz lack the strength of Big 'Uns, but their tenacity and endurance in battle is well respected. |
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430 | 430 | 107 | 120 | 9720 | 130 | 30 | 60 | 31 | 28 | 25 | 34 | 20 | ||||||||||
4 |
![]() ![]() Night Goblins (Fanatics) Night Goblins Fanatics are highly efficient killers – the ball and chain they wield sees to that! |
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525 | 525 | 131 | 160 | 8960 | 90 | 15 | 44 | 35 | 26 | 24 | 27 | 12 | ||||||||||
5 |
![]() ![]() Savage Orcs Savage Orcs lay into their enemies with clubs, axes or whatever is needed to cause as much damage as possible. |
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550 | 550 | 138 | 120 | 9720 | 140 | 0 | 60 | 37 | 30 | 20 | 35 | 26 | ||||||||||
6 |
![]() ![]() Orc Big 'Uns The hardest-hitting mobs in a tribe, Big 'Uns are well placed in melee, where they happily smash their enemies apart. |
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800 | 800 | 200 | 100 | 10800 | 210 | 50 | 68 | 31 | 38 | 28 | 42 | 27 | ||||||||||
7 |
![]() ![]() Savage Orc Big 'Uns Savage Orcs alone are a terrifying prospect to face. Add Big 'Uns to the mix and things get really nasty very quickly. |
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900 | 900 | 225 | 100 | 10800 | 180 | 0 | 68 | 37 | 40 | 25 | 42 | 34 | ||||||||||
8 |
![]() ![]() Black Orcs Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun. |
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1150 | 1150 | 288 | 80 | 10800 | 190 | 110 | 72 | 29 | 36 | 31 | 50 | 29 | ||||||||||
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Missile Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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9 |
![]() ![]() Goblin Archers Goblin Archers can pepper the enemy from afar, with varying success. |
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375 | 375 | 94 | 120 | 6120 | 90 | 25 | 40 | 33 | 10 | 15 | 24 | 5 | 24 | 115 | 14 | |||||||
10 |
![]() ![]() Night Goblin Archers Raining arrows from a distance is the preferred Greenskin tactic. |
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475 | 475 | 119 | 120 | 6480 | 90 | 15 | 40 | 35 | 15 | 20 | 27 | 7 | 24 | 115 | 14 | |||||||
11 |
![]() ![]() Orc Arrer Boyz From afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all. |
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500 | 500 | 125 | 90 | 6930 | 130 | 30 | 55 | 31 | 23 | 14 | 34 | 10 | 22 | 140 | 18 | |||||||
12 |
![]() ![]() Savage Orc Arrer Boyz Savage Orc Arrer Boyz aren't always precise but remain deadly. Precisely deadly, you might say. |
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550 | 550 | 138 | 90 | 6930 | 140 | 0 | 55 | 37 | 24 | 10 | 35 | 12 | 22 | 140 | 18 | |||||||
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Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
13 |
![]() ![]() Goblin Wolf Riders A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened. |
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300 | 300 | 75 | 80 | 4080 | 90 | 25 | 44 | 33 | 22 | 22 | 24 | 20 | ||||||||||
14 |
![]() ![]() Forest Goblin Spider Riders Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision. |
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425 | 425 | 106 | 60 | 5160 | 90 | 45 | 50 | 33 | 22 | 32 | 27 | 22 | ||||||||||
15 |
![]() ![]() Orc Boar Boyz Prideful - and all the more deadly for it - the Boar Boyz deal grizzly death from atop their mounts. |
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650 | 650 | 163 | 60 | 6360 | 130 | 65 | 60 | 33 | 22 | 24 | 30 | 48 | ||||||||||
16 |
![]() ![]() Savage Orc Boar Boyz A Savage Orc, atop his boar, delivers a powerful charge then remains a mighty, fearful presence at the heart of the battle. |
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700 | 700 | 188 | 60 | 6360 | 130 | 35 | 60 | 33 | 26 | 20 | 30 | 56 | ||||||||||
17 |
![]() ![]() Orc Boar Chariots When these Chariots ride to war, there is little that can stand in the way of their terrific charge. |
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750 | 750 | 188 | 4 | 5672 | 1330 | 80 | 60 | 70 | 30 | 26 | 42 | 72 | ||||||||||
18 |
![]() ![]() Orc Boar Boy Big 'Uns Bigger than normal Orcs, and stronger too, the Orc Boar Big 'Uns ride their beasts into enemy lines, devastating all who face them. |
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850 | 850 | 214 | 60 | 7440 | 130 | 85 | 68 | 33 | 22 | 26 | 32 | 50 | ||||||||||
19 |
![]() ![]() Savage Orc Boar Boy Big 'Uns A boar-mounted Savage Orc Big ‘Un has a powerful charge and a really unpleasant line in melee skills. |
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1000 | 1000 | 275 | 60 | 7440 | 130 | 35 | 68 | 33 | 28 | 22 | 36 | 58 | ||||||||||
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Missile Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
20 |
![]() ![]() Goblin Wolf Rider Archers A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened. |
|||||||||||||||||||||
400 | 400 | 100 | 80 | 3920 | 90 | 25 | 38 | 33 | 15 | 14 | 24 | 12 | 18 | 100 | 14 | |||||||
21 |
![]() ![]() Forest Goblin Spider Rider Archers Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision. |
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475 | 475 | 119 | 60 | 4620 | 90 | 45 | 44 | 33 | 15 | 22 | 26 | 14 | 20 | 100 | 14 | |||||||
22 |
![]() ![]() Goblin Wolf Chariots Chariots deliver devastating charges to the front lines; the wolf steeds that draw them are ferocious in battle. |
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500 | 500 | 125 | 8 | 6304 | 840 | 45 | 45 | 90 | 16 | 20 | 24 | 38 | 23 | 115 | 73 | |||||||
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Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
23 |
![]() ![]() Trolls Up close, a Troll will batter foes into submission or vomit disgusting and potently corrosive bile across the field. |
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800 | 800 | 200 | 16 | 7904 | 1500 | 40 | 45 | 54 | 34 | 32 | 100 | 24 | ||||||||||
|
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Artillery & War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
24 |
![]() ![]() Goblin Rock Lobbers Greenskins love chucking fings at the enemy; the rock lobber allows them to throw bigger fings further. |
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600 | 600 | 150 | 4 | 4212 | 3090 | 15 | 40 | 20 | 10 | 6 | 24 | 5 | 22 | 400 | 147 | |||||||
25 |
![]() ![]() Doom Diver Catapults Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact. |
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1000 | 1000 | 250 | 4 | 4212 | 3090 | 15 | 40 | 20 | 10 | 6 | 24 | 5 | 22 | 400 | 164 | |||||||
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