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Raiding Hemiolia - Leves Classiarii RomaRoma Missile Ship

Raiding Hemiolia - Leves Classiarii

A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(Roman Levy Marines)

The 'one-and-a-half' or 'hemiolia' was a light galley which was much favoured by pirates in the ancient world. It developed from the bireme, a ship that had two full decks of oars along its entire length. The hemiola reduced the number of oars on the upper level, leaving roughly half the number of oars and rowers in the midship section. The smaller number of rowers had little effect on overall speed because the laden weight of the vessel also dropped. Because it used both oars and sails, and the crew could rapidly change propulsion method, it was an ideal vessel for chasing down fat, wealthy merchant ships. Boarding attacks were mounted from hemiolas; ramming was not a useful tactic as loot ended up with the fish rather than enriching the pirates! The speed and handiness of hemiolas made them useful as scouts, supply boats and vessels used to pick off damaged enemies at the edge of battles.

(Leves Classiarii)
Under the early Roman army’s Camillan system, if you were poor or low born then you might well have found yourself in battle with little more than a spear in your hand. Typically the poorest members of a Roman Legion, leves were attached to the hastati and faced the full enemy onslaught. They were used as a screen and to skirmish with the enemy’s front line. Un able to afford much armour, the leves used javelins in support of their richer compatriots. Historically, there were 300 leves alongside 900 hastati: 20 leves in front of each of the 60 maniples. They were replaced by velites, who were deployed across the three main lines of a maniple.

Raiding Hemiolia - Leves Classiarii

Unit Name

Raiding Hemiolia - Leves Classiarii

Main Unit Key

Rom_Raiding_Hemolia

Land Unit Key

Rom_Marines_Light

Naval Unit Key

roman_one_halfer

Soldiers

80

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

688

Recruitment Cost

688

Upkeep Cost

172

Missile Damage

14

├ Missile Weapon

javelin2

├ Projectile

javelin2

├ Missile Damage

14

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

5

Range

85

Reload

8

Shots Per Minute

7

Ammunition

10

Ship Health

402

└ Ship

roman_one_halfer

Ship Speed

4

Melee Attack

13

Weapon Damage

7

├ Melee Weapon

dagger1

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

47

├ Base Defence

16

├ Shield

shield2

└ Shield Defence

31

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

40

Abilities

Raiding Hemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Leves Classiarii
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Raiding Hemiolia
  • Very poor hull strength
  • Light crew
  • Very fast speed
  • Weak ramming
  • Very poor boarding
  • Poor missile combat
Leves Classiarii
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Upgrade
Required Technology Roman Unit Upgrades Cost 400 Upgrade To Raiding Hemiolia - Cohors Nauticorum
Requires Buildings
Raiding Hemiolia - Leves Classiarii Lv. 0 Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_1)
Level 0
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_2)
Level 1
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_3)
Level 2
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_4)
Level 3
Cothon
Cothon
(dei_port_CARTHAGE_1)
Level 0
Cothon
Cothon
(dei_port_CARTHAGE_2)
Level 1
Cothon
Cothon
(dei_port_CARTHAGE_3)
Level 2
Cothon
Cothon
(dei_port_CARTHAGE_4)
Level 3
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_1)
Level 0
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_2)
Level 1
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_3)
Level 2
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_4)
Level 3
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_1)
Level 0
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_2)
Level 1
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_3)
Level 2
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_4)
Level 3
Port
Port
(rom_ROMAN_port_1)
Level 0
Fishing Port
Fishing Port
(rom_ROMAN_port_food_2)
Level 1
Fishmongers
Fishmongers
(rom_ROMAN_port_food_3)
Level 2
Forum Piscarium
Forum Piscarium
(rom_ROMAN_port_food_4)
Level 3
Military Wharf
Military Wharf
(rom_ROMAN_port_large_military_2)
Level 1
Drydock
Drydock
(rom_ROMAN_port_large_military_3)
Level 2
Portus Classis
Portus Classis
(rom_ROMAN_port_large_military_4)
Level 3
Port
Port
(rom_ROMAN_port_minor_1)
Level 0
Fishing Port
Fishing Port
(rom_ROMAN_port_minor_food_2)
Level 1
Fishing Port
Fishing Port
(rom_ROMAN_port_minor_food_2)
Level 1
Fishmongers
Fishmongers
(rom_ROMAN_port_minor_food_3)
Level 2
Fishmongers
Fishmongers
(rom_ROMAN_port_minor_food_3)
Level 2
Shipwright
Shipwright
(rom_ROMAN_port_minor_small_military_2)
Level 1
Docks
Docks
(rom_ROMAN_port_minor_small_military_3)
Level 2
Harbour
Harbour
(rom_ROMAN_port_minor_trade_2)
Level 1
Trading Port
Trading Port
(rom_ROMAN_port_minor_trade_3)
Level 2
Shipwright
Shipwright
(rom_ROMAN_port_small_military_2)
Level 1
Docks
Docks
(rom_ROMAN_port_small_military_3)
Level 2
Coastal Patrol
Coastal Patrol
(rom_ROMAN_port_small_military_4)
Level 3
Harbour
Harbour
(rom_ROMAN_port_trade_2)
Level 1
Trading Port
Trading Port
(rom_ROMAN_port_trade_3)
Level 2
Emporium
Emporium
(rom_ROMAN_port_trade_4)
Level 3