Rorarii (Late)
(Polybian Reserve Spearmen)Even simple spearmen can be useful in Rome's armies, therefore the Socii provide them.
“Rem ad Triarios redisse” or “going to the Triarii” was a Latin saying meaning to fight to the bitter end. The veteran triarii were the third line of battle behind the hastati and principes, and only fought when defeat looked likely. However, this saying excludes the supernumerary ranks of the rorarii, who stood even behind the triarii and were, when deployed, the very, very last line of defence. There is much debate over their actual role because historical detail is limited but the rorarii were light infantry armed with spears and shields. They are likely to have been a skirmisher reserve, missile support for the heavier infantry or perhaps rushed to fill any gaps that appeared in the line of triarii. It is thought the rorarii came from the poorest Romans, and were young men of little experience. They may even have been a last remnant of the old Roman phalanx-style army. During the Second Punic War, the rorarii were replaced by velites.
Unit Name Rorarii (Late) |
Main Unit Key Rom_Rorarii_Mod_Allied |
Land Unit Key Rom_Rorarii_Mod_Allied |
Naval Unit Key pel_transport |
Soldiers 300 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 518 |
Recruitment Cost 518 |
Upkeep Cost 104 |
Melee Attack 22 |
9 |
├ Melee Weapon spear1 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
75 |
├ Base Defence 17 |
├ Shield shield6 |
└ Shield Defence 58 |
4 |
├ Armour arm2 |
├ Armour Defence 4 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 45 |
Abilities
Rorarii (Late)- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Hollow Square
The unit forms a hollow square formation to cover all four sides and improve morale and defense but renders itself unable to move with lower attack
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average defensive unit
- Low damage but average armour penetration
- Weak attack
- Poor morale
Recuitment Requirement | |||||||||||||||||
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Unit Resouces | Auxilia_Italian | ||||||||||||||||
Grand Campaign Regions
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Required Technology Cost 218 Upgrade From | |||||||||||||||||
Requires Buildings | |||||||||||||||||
Lv. 0 |
Antioch (Occupied)
(dei_main_city_ANTIOCH_1) Level 0
Antioch (Occupied)
(dei_main_city_ANTIOCH_2) Level 1
Antioch (Occupied)
(dei_main_city_ANTIOCH_3) Level 2
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_3_fort) Level 2
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_3_trade) Level 2
Antioch (Occupied)
(dei_main_city_ANTIOCH_4) Level 3
Fortified Antioch (Occupied)
(dei_main_city_ANTIOCH_4_fort) Level 3
Commercial Antioch (Occupied)
(dei_main_city_ANTIOCH_4_trade) Level 3
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_1) Level 0
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_2) Level 1
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3) Level 2
Fortified Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3_fort) Level 2
Commercial Hierapytna (Occupied)
(dei_main_city_KNOSSOS_3_trade) Level 2
Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4) Level 3
Fortified Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_fort) Level 3
Commercial Hierapytna (Occupied)
(dei_main_city_KNOSSOS_4_trade) Level 3
Massalia (Occupied)
(dei_main_city_MASSILIA_1) Level 0
Massalia (Occupied)
(dei_main_city_MASSILIA_2) Level 1
Massalia (Occupied)
(dei_main_city_MASSILIA_3) Level 2
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_3_fort) Level 2
Massalia (Occupied)
(dei_main_city_MASSILIA_3_trade) Level 2
Massalia (Occupied)
(dei_main_city_MASSILIA_4) Level 3
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_4_fort) Level 3
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_4_trade) Level 3
Pella (Occupied)
(dei_main_city_PELLA_1) Level 0
Pella (Occupied)
(dei_main_city_PELLA_2) Level 1
Pella (Occupied)
(dei_main_city_PELLA_3) Level 2
Fortified Pella (Occupied)
(dei_main_city_PELLA_3_fort) Level 2
Commercial Pella (Occupied)
(dei_main_city_PELLA_3_trade) Level 2
Pella (Occupied)
(dei_main_city_PELLA_4) Level 3
Fortified Pella (Occupied)
(dei_main_city_PELLA_4_fort) Level 3
Commercial Pella (Occupied)
(dei_main_city_PELLA_4_trade) Level 3
Pergamon (Occupied)
(dei_main_city_PERGAMON_1) Level 0
Pergamon (Occupied)
(dei_main_city_PERGAMON_2) Level 1
Pergamon (Occupied)
(dei_main_city_PERGAMON_3) Level 2
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_3_fort) Level 2
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_3_trade) Level 2
Pergamon (Occupied)
(dei_main_city_PERGAMON_4) Level 3
Fortified Pergamon (Occupied)
(dei_main_city_PERGAMON_4_fort) Level 3
Commercial Pergamon (Occupied)
(dei_main_city_PERGAMON_4_trade) Level 3
Rhodos (Occupied)
(dei_minor_city_RHODES_1) Level 0
Rhodos (Occupied)
(dei_minor_city_RHODES_2) Level 1
Rhodos (Occupied)
(dei_minor_city_RHODES_3) Level 2
Fortified Rhodos (Occupied)
(dei_minor_city_RHODES_3_fort) Level 2
Commercial Rhodos (Occupied)
(dei_minor_city_RHODES_3_trade) Level 2
Rhodos (Occupied)
(dei_minor_city_RHODES_4) Level 3
Fortified Rhodos (Occupied)
(dei_minor_city_RHODES_4_fort) Level 3
Commercial Rhodos (Occupied)
(dei_minor_city_RHODES_4_trade) Level 3
Sparta (Occupied)
(dei_minor_city_SPARTA_1) Level 0
Sparta (Occupied)
(dei_minor_city_SPARTA_2) Level 1
Sparta (Occupied)
(dei_minor_city_SPARTA_3) Level 2
Fortified Sparta (Occupied)
(dei_minor_city_SPARTA_3_fort) Level 2
Commercial Sparta (Occupied)
(dei_minor_city_SPARTA_3_trade) Level 2
Sparta (Occupied)
(dei_minor_city_SPARTA_4) Level 3
Fortified Sparta (Occupied)
(dei_minor_city_SPARTA_4_fort) Level 3
Commercial Sparta (Occupied)
(dei_minor_city_SPARTA_4_trade) Level 3
Roman City
(rom_ROMAN_city_major_1) Level 0
Roman Colonia
(rom_ROMAN_city_major_2) Level 1
Roman Municipium
(rom_ROMAN_city_major_3) Level 2
Roman Urbs
(rom_ROMAN_city_major_4) Level 3
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3) Level 2
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4) Level 3
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3) Level 2
Roman Economic Center
(rom_ROMAN_city_major_trade_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates | |
Macedonian Wars |
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