menu
HomeHome / Divide et Impera / Roma / Units / Cohors Legionaria
Cohors Legionaria RomaRoma Melee Infantry

Cohors Legionaria

(Imperial Legionaries)

Heavy infantry with strong attacks, good armour and exceptional morale.

The military reforms of Gaius Marius in 104BC transformed the Roman army into a professional fighting force. Recruits were no longer required to own land in order to be soldiers: Roman citizenship was enough. Without farms to return to, men were willing to make the army their career, fighting lengthy campaigns in return for the pay, glory and retirement benefits. The Legions were equipped at the expense of the state, and each man carried a pilum, a gladius and a large 'scutum' shield, emblazoned with their Legion’s insignia. Under Marius men were expected to carry their own equipment, removing the need for large baggage trains manned by non-combatants. Unfortunately for the men this meant that they were carrying kit that weighed around 45 kilos, earning them the nickname 'Marius' mules'.

Cohors Legionaria

Unit Name

Cohors Legionaria

Main Unit Key

Rom_Legionary_Cohort

Land Unit Key

Rom_Legionary_Cohort

Naval Unit Key

pel_transport

Soldiers

200

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1304

Recruitment Cost

1304

Upkeep Cost

261

Missile Damage

17

├ Missile Weapon

pilum3

├ Projectile

pilum3

├ Missile Damage

14

├ Missile Ap Damage

3

└ Base Reload Time

6

Accuracy

5

Range

80

Reload

0

Shots Per Minute

10

Ammunition

1

Melee Attack

36

Weapon Damage

10

├ Melee Weapon

gladius3

├ Weapon Damage

9

├ Weapon Deadliness

1

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

79

├ Base Defence

21

├ Shield

shield6

└ Shield Defence

58

Armour

18

├ Armour

arm10

├ Armour Defence

18

└ Shield Armour

0

Health

20

├ Man Entity

medium_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

60

Abilities

Cohors Legionaria
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Throw Pila (heavy)
    Orders the unit to throw their pila towards a spot causing damage to everyone in the area of effect
    NOTE: you cannot throw pila when you are inside a formation
  • Hollow Square
    The unit forms a hollow square formation to cover all four sides and improve morale and defense but renders itself unable to move with lower attack
  • Repellere Equites (Repel Cavalry)
    The soldiers raise their shields in defense, increasing bracing and ability to fight against mounted units; however, in this formation the unit cannot move
  • Testudo
    The unit assumes a tortoise formation making itself nearly impenetrable to missile damage but while in formation the unit has no attack potential

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Cohors Legionaria
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Recuitment Requirement
Required Technology Imperial Unit Upgrades Cost 458 Upgrade From Legionarii
Required Technology Imperial Unit Upgrades Cost 795 Upgrade From Legionarii Capite Censi
Requires Buildings
Cohors Legionaria Lv. 0 Field of Mars
Field of Mars
(rom_ROMAN_military_main_1)
Level 0
Roman Barracks
Roman Barracks
(rom_ROMAN_military_main_heavy_2)
Level 1
Elite Roman Barracks
Elite Roman Barracks
(rom_ROMAN_military_main_heavy_3)
Level 2
Cohors Legionaria Lv. 1 Provincial Barracks
Provincial Barracks
(rom_ROMAN_military_main_heavy_4)
Level 3