Custodes Corporis Legati
(Camillan General's Bodyguard)Command must be exercised in person to be effective.
Rome’s Consuls were Republican politicians and generals in equal measure. Every year two Consuls were elected by the Senate, each with the power to veto the other, a system designed to stop tyranny and the abuse of power. In civil matters the Consuls led the Senate, alternating on a monthly basis. Where military matters were concerned, their power outside the walls of Rome was absolute, with each commanding an army. When a combined Consular force was in the field, as at the Battle of Cannae in 216BC against Hannibal, the Consuls Lucius Paullus and Gaius Varro had to alternate command on a daily basis. This had disastrous consequences, as the impetuous Varro led so many of his numerically superior army to their deaths. In the Roman world, absolute power meant final responsibility, and defeat was entirely the commanding Consul’s fault. In these cases, punishment could be severe, as during the Numantine War, of 154-152BC, when Gaius Mancinus’ apparent cowardice led to the capture of his Legions. Although Tiberius Gracchus, then a military Tribune, secured their release through treaty, the Senate refused to recognise it and sent Mancinus straight back to the enemy! Even when successful, a Consul was accountable for his actions towards the provinces, allies and resources at his command. When Scipio returned from the Punic Wars, he was hailed as 'Imperator', granted a triumph and given the honorific title ‘Africanus’, but he was nevertheless accused of squandering money by the Senate, albeit at the urging of his enemy, Cato.
Unit Name Custodes Corporis Legati |
Main Unit Key Rom_General |
Land Unit Key Rom_General |
Naval Unit Key pel_transport |
Soldiers 100 |
Category Cavalry |
Class Command |
Custom Battle Cost 1772 |
Recruitment Cost 1772 |
Upkeep Cost 354 |
Melee Attack 30 |
9 |
├ Melee Weapon cspear3 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 2 |
├ Bonus vs. Elephants 2 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
43 |
├ Base Defence 17 |
├ Shield cshield2 |
└ Shield Defence 26 |
18 |
├ Armour carm9 |
├ Armour Defence 18 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_heavy |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_horse_spear_shield_vh |
├ Mount Entity rome_horse_very_heavy_spr |
└ Mount Health 0 |
Base Morale 60 |
Abilities
Custodes Corporis Legati- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Cavalry Testudo
The unit raises shields in a defensive formation that increases missile defense but while in the formation, the unit has decreased attack - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
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