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Legionarii Clibanariorum RomaRoma Melee Infantry

Legionarii Clibanariorum

(Imperial Cataphract Legionaries)

Tough Roman legionaries, given improved armour for battle.

The military reforms of Gaius Marius in 104BC transformed the Roman army into a professional fighting force. Recruits were no longer required to own land in order to be soldiers: Roman citizenship was enough. Without farms to return to, men were willing to make the army their career, fighting lengthy campaigns in return for the pay, glory and retirement benefits. The Legions were equipped at the expense of the state, and each man carried a pilum, a gladius and a large 'scutum' shield, emblazoned with their Legion’s insignia. Under Marius men were expected to carry their own equipment, removing the need for large baggage trains manned by non-combatants. Unfortunately for the men this meant that they were carrying kit that weighed around 45 kilos, earning them the nickname 'Marius' mules'.

Legionarii Clibanariorum

Unit Name

Legionarii Clibanariorum

Main Unit Key

Rom_Armour_Legionaries

Land Unit Key

Rom_Armour_Legionaries

Naval Unit Key

pel_transport

Soldiers

200

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1353

Recruitment Cost

1353

Upkeep Cost

271

Missile Damage

17

├ Missile Weapon

pilum3

├ Projectile

pilum3

├ Missile Damage

14

├ Missile Ap Damage

3

└ Base Reload Time

6

Accuracy

5

Range

80

Reload

0

Shots Per Minute

10

Ammunition

1

Melee Attack

34

Weapon Damage

10

├ Melee Weapon

gladius3

├ Weapon Damage

9

├ Weapon Deadliness

1

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

79

├ Base Defence

21

├ Shield

shield6

└ Shield Defence

58

Armour

20

├ Armour

arm11

├ Armour Defence

20

└ Shield Armour

0

Health

20

├ Man Entity

heavy_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

65

Abilities

Legionarii Clibanariorum
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Throw Pila (heavy)
    Orders the unit to throw their pila towards a spot causing damage to everyone in the area of effect
    NOTE: you cannot throw pila when you are inside a formation
  • Hollow Square
    The unit forms a hollow square formation to cover all four sides and improve morale and defense but renders itself unable to move with lower attack
  • Repellere Equites (Repel Cavalry)
    The soldiers raise their shields in defense, increasing bracing and ability to fight against mounted units; however, in this formation the unit cannot move
  • Testudo
    The unit assumes a tortoise formation making itself nearly impenetrable to missile damage but while in formation the unit has no attack potential

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Legionarii Clibanariorum
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Legionarii Clibanariorum Lv. 0 Roman Barracks
Roman Barracks
(rom_ROMAN_military_main_heavy_2)
Level 1
Elite Roman Barracks
Elite Roman Barracks
(rom_ROMAN_military_main_heavy_3)
Level 2
Elite Roman Barracks
Elite Roman Barracks
(rom_ROMAN_military_main_heavy_3)
Level 2
Legionarii Clibanariorum Lv. 1 Provincial Barracks
Provincial Barracks
(rom_ROMAN_military_main_heavy_4)
Level 3