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Thessalikoi Thureophoroi RomaRoma Spear Infantry

Thessalikoi Thureophoroi

(Thessalian Thureos Spears)

These well-trained warriors are a flexible force of skirmishing spearmen.

Light Greek infantry, the thureophoroi developed around the early 4th century BC, and straddled the gap between the phalanx and the skirmishing peltasts. Named after the thureos, their large oval shields, they were more heavily armoured than the traditional Thracian and Greek peltast. Able to both skirmish and form up as a phalanx, they were used to guard the flanks and protect other light troops. Their shield, normally made from wood and covered with leather, had a central handgrip that was protected by a vertical spine and a metal boss-like strip, and may have been inspired by Celtic or Roman shields of the time. Like the longer sarissa, the spears used by the thureophoroi had a weighted butt-spike to provide balance, but this also allowed them to throw javelins, if so equipped, by jamming their spears into the ground. Able to fulfil a variety of roles, thureophoroi were common amongst both citizen and mercenary units of the Greek city-states until they were eclipsed by the Macedonian phalanxes of Phillip II and Alexander the Great.

Thessalikoi Thureophoroi

Unit Name

Thessalikoi Thureophoroi

Main Unit Key

AOR_36_Greek_Thureos_Spears

Land Unit Key

AOR_36_Greek_Thureos_Spears

Naval Unit Key

pel_transport

Soldiers

200

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

765

Recruitment Cost

765

Upkeep Cost

153

Missile Damage

11

├ Missile Weapon

prec1

├ Projectile

prec1

├ Missile Damage

11

├ Missile Ap Damage

0

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

0

Shots Per Minute

6

Ammunition

1

Melee Attack

30

Weapon Damage

9

├ Melee Weapon

spear2

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

3

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

67

├ Base Defence

15

├ Shield

shield5

└ Shield Defence

52

Armour

8

├ Armour

arm4

├ Armour Defence

8

└ Shield Armour

0

Health

20

├ Man Entity

medium_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

40

Abilities

Thessalikoi Thureophoroi
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Throw Javelin (light)
    The unit throws its javelins towards a spot causing damage to everyone in the area of effect
    NOTE: you cannot throw javelins when you are inside a formation

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Thessalikoi Thureophoroi
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
Recuitment Requirement
Maximum Number 8
Unit Resouces DEI_Macedonia

Grand Campaign Regions

Grand Campaign
Provinces Regions
Makedonia Epeiros Makedonia Larissa
Requires Buildings
Thessalikoi Thureophoroi Lv. 0 Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_1)
Level 0
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_2)
Level 1
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_3)
Level 2
Fortified Pella (Occupied)
Fortified Pella (Occupied)
(dei_main_city_PELLA_3_fort)
Level 2
Commercial Pella (Occupied)
Commercial Pella (Occupied)
(dei_main_city_PELLA_3_trade)
Level 2
Pella (Occupied)
Pella (Occupied)
(dei_main_city_PELLA_4)
Level 3
Fortified Pella (Occupied)
Fortified Pella (Occupied)
(dei_main_city_PELLA_4_fort)
Level 3
Commercial Pella (Occupied)
Commercial Pella (Occupied)
(dei_main_city_PELLA_4_trade)
Level 3
Roman City
Roman City
(rom_ROMAN_city_major_1)
Level 0
Roman Colonia
Roman Colonia
(rom_ROMAN_city_major_2)
Level 1
Roman Municipium
Roman Municipium
(rom_ROMAN_city_major_3)
Level 2
Roman Urbs
Roman Urbs
(rom_ROMAN_city_major_4)
Level 3
Roman Garrison Municipium
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3)
Level 2
Roman Fortified Capital
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4)
Level 3
Roman Trade Municipium
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3)
Level 2
Roman Economic Center
Roman Economic Center
(rom_ROMAN_city_major_trade_4)
Level 3
Hamlet (Copper)
Hamlet (Copper)
(rom_ROMAN_city_minor_copper_1)
Level 0
Village (Copper)
Village (Copper)
(rom_ROMAN_city_minor_copper_2)
Level 1
Trade Hub (Copper)
Trade Hub (Copper)
(rom_ROMAN_city_minor_copper_3)
Level 2
Fortified Town (Copper)
Fortified Town (Copper)
(rom_ROMAN_city_minor_copper_fort_4)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_fish_1)
Level 0
Roman Village
Roman Village
(rom_ROMAN_city_minor_fish_2)
Level 1
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_fish_3)
Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_fish_4)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_gold_1)
Level 0
Roman Village
Roman Village
(rom_ROMAN_city_minor_gold_2)
Level 1
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_gold_3)
Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_gold_4)
Level 3
Roman Hamlet (Leather)
Roman Hamlet (Leather)
(rom_ROMAN_city_minor_hides_1)
Level 0
Roman Village (Leather)
Roman Village (Leather)
(rom_ROMAN_city_minor_hides_2)
Level 1
Roman Small Town (Leather)
Roman Small Town (Leather)
(rom_ROMAN_city_minor_hides_3)
Level 2
Roman Town (Leather)
Roman Town (Leather)
(rom_ROMAN_city_minor_hides_4)
Level 3
Roman Hamlet (Olive Oil)
Roman Hamlet (Olive Oil)
(rom_ROMAN_city_minor_olives_1)
Level 0
Roman Village (Olive Oil)
Roman Village (Olive Oil)
(rom_ROMAN_city_minor_olives_2)
Level 1
Roman Small Town (Olive Oil)
Roman Small Town (Olive Oil)
(rom_ROMAN_city_minor_olives_3)
Level 2
Roman Town (Olive Oil)
Roman Town (Olive Oil)
(rom_ROMAN_city_minor_olives_4)
Level 3
Roman Hamlet (Salt)
Roman Hamlet (Salt)
(rom_ROMAN_city_minor_salt_1)
Level 0
Roman Village (Salt)
Roman Village (Salt)
(rom_ROMAN_city_minor_salt_2)
Level 1
Roman Small Town (Salt)
Roman Small Town (Salt)
(rom_ROMAN_city_minor_salt_3)
Level 2
Roman Town (Salt)
Roman Town (Salt)
(rom_ROMAN_city_minor_salt_4)
Level 3
Roman Hamlet (Timber)
Roman Hamlet (Timber)
(rom_ROMAN_city_minor_timber_1)
Level 0
Roman Village (Timber)
Roman Village (Timber)
(rom_ROMAN_city_minor_timber_2)
Level 1
Roman Small Town (Timber)
Roman Small Town (Timber)
(rom_ROMAN_city_minor_timber_3)
Level 2
Roman Town (Timber)
Roman Town (Timber)
(rom_ROMAN_city_minor_timber_4)
Level 3
Roman Hamlet (Wine)
Roman Hamlet (Wine)
(rom_ROMAN_city_minor_wine_1)
Level 0
Roman Village (Wine)
Roman Village (Wine)
(rom_ROMAN_city_minor_wine_2)
Level 1
Roman Small Town (Wine)
Roman Small Town (Wine)
(rom_ROMAN_city_minor_wine_3)
Level 2
Roman Town (Wine)
Roman Town (Wine)
(rom_ROMAN_city_minor_wine_4)
Level 3
Faction Availability
Grand Campaign



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