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Assault Quadrireme - Legionarii Classici RomaRoma Melee Ship

Assault Quadrireme - Legionarii Classici

A quadrireme is a 39 meter long oared warship with two decks of oars, each rowed by two oarsmen. It is a useful battleship developed by the Carthaginians at the end of the 4th century BCE, but it lacks the speed and agility of lighter triremes.

(Roman Legionary Marines)

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Legionarii Classici)
The military reforms of Gaius Marius in 104BC transformed the Roman army into a professional fighting force. Recruits were no longer required to own land in order to be soldiers: Roman citizenship was enough. Without farms to return to, men were willing to make the army their career, fighting lengthy campaigns in return for the pay, glory and retirement benefits. The Legions were equipped at the expense of the state, and each man carried a pilum, a gladius and a large 'scutum' shield, emblazoned with their Legion’s insignia. Under Marius men were expected to carry their own equipment, removing the need for large baggage trains manned by non-combatants. Unfortunately for the men this meant that they were carrying kit that weighed around 45 kilos, earning them the nickname 'Marius' mules'.

Assault Quadrireme - Legionarii Classici

Unit Name

Assault Quadrireme - Legionarii Classici

Main Unit Key

Rom_Assault_Quadreme_Late

Land Unit Key

Jay_Marine_Legionaries

Naval Unit Key

late_roman_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

1312

Recruitment Cost

1312

Upkeep Cost

328

Missile Damage

16

├ Missile Weapon

pilum2

├ Projectile

pilum2

├ Missile Damage

13

├ Missile Ap Damage

3

└ Base Reload Time

6

Accuracy

5

Range

80

Reload

0

Shots Per Minute

10

Ammunition

5

Ship Health

760

└ Ship

barbarian_persian_four

Ship Speed

3

Melee Attack

31

Weapon Damage

10

├ Melee Weapon

gladius2

├ Weapon Damage

9

├ Weapon Deadliness

1

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

81

├ Base Defence

23

├ Shield

shield6

└ Shield Defence

58

Armour

16

├ Armour

arm9

├ Armour Defence

16

└ Shield Armour

0

Health

24

├ Man Entity

rome_infantry_very_heavy

├ Man Health

20

└ Bonus Hit Points

4

Base Morale

65

Abilities

Assault Quadrireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Legionarii Classici
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Throw Pila (medium)
    Orders the unit to throw their pila towards a spot causing damage to everyone in the area of effect
    NOTE: you cannot throw Pila when you are inside a formation
  • Hollow Square
    The unit forms a hollow square formation to cover all four sides and improve morale and defense but renders itself unable to move with lower attack
  • Repellere Equites (Repel Cavalry)
    The soldiers raise their shields in defense, increasing bracing and ability to fight against mounted units; however, in this formation the unit cannot move

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Quadrireme
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Legionarii Classici
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Recuitment Requirement
Required Technology Roman Unit Upgrades Cost 900 Upgrade From Assault Quadrireme - Classiarii
Requires Buildings
Assault Quadrireme - Legionarii Classici Lv. 0 Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_3)
Level 2
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_4)
Level 3
Cothon
Cothon
(dei_port_CARTHAGE_3)
Level 2
Cothon
Cothon
(dei_port_CARTHAGE_4)
Level 3
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_3)
Level 2
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_4)
Level 3
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_3)
Level 2
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_4)
Level 3
Military Wharf
Military Wharf
(rom_ROMAN_port_large_military_2)
Level 1
Drydock
Drydock
(rom_ROMAN_port_large_military_3)
Level 2
Portus Classis
Portus Classis
(rom_ROMAN_port_large_military_4)
Level 3