Pedites Extraordinarii (Early)
(Camillan Elite Hoplite Maniple)The best fifth of the allied triarii are designated as extraordinarii - indeed, extraordinary soldiers.
During the 4th century BC the Romans abandoned the phalanx in favour of armies consisting chiefly of hastati, principes and triarii. These were deployed in maniples: compact blocks of men, arranged in a checkerboard formation. This allowed flexibility when moving across the battlefield, particularly when compared to the sluggish movements of a solid pike phalanx. Like most sophisticated city-states of the ancient world, Rome expected its men to fight, and supply their own war gear when they did so. A cynical observer might be tempted to note that the manipular Legion also made sure that the hierarchy of Rome was preserved. The youngest and least wealthy became hastati, the first line of battle in a Roman Legion. Behind them came the second line of principes, older and richer men, and finally came the triarii, the most experienced warriors. “Going to the triarii” was a Roman saying that came to be used in all kinds of situations, implying that everything else had been tried and found wanting.
Unit Name Pedites Extraordinarii (Early) |
Main Unit Key Rom_Pedites_Extraordinarii_Early_Allied |
Land Unit Key Rom_Pedites_Extraordinarii_Early_Allied |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Hoplite/Pike Infantry |
Custom Battle Cost 1257 |
Recruitment Cost 1257 |
Upkeep Cost 251 |
Melee Attack 34 |
9 |
├ Melee Weapon spear3 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 4 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
70 |
├ Base Defence 23 |
├ Shield hshield2 |
└ Shield Defence 47 |
16 |
├ Armour arm9 |
├ Armour Defence 16 |
└ Shield Armour 0 |
20 |
├ Man Entity hoplite_heavy |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 60 |
Abilities
Pedites Extraordinarii (Early)- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Hollow Square
The unit forms a hollow square formation to cover all four sides and improve morale and defense but renders itself unable to move with lower attack - Phalanx
The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Recuitment Requirement | |||||||||||||||||
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Unit Resouces | Auxilia_Italian | ||||||||||||||||
Grand Campaign Regions
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Upgrade | |||||||||||||||||
Required Technology Cost 458 Upgrade To | |||||||||||||||||
Requires Buildings | |||||||||||||||||
Lv. 0 |
Auxiliary Camp
(rom_ROMAN_military_main_aux_2) Level 1
Auxiliary Barracks
(rom_ROMAN_military_main_aux_3) Level 2 |
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Lv. 1 |
Auxiliary Garrison
(rom_ROMAN_military_main_aux_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Samnite Wars |
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