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Pursuit Trihemiolia - Leves Classiarii RomaRoma Missile Ship

Pursuit Trihemiolia - Leves Classiarii

The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(Roman Levy Marines)

It is thought that the Rhodians, a significant naval power in the eastern Mediterranean, developed the 'trihemiolia' or 'two-and-a-half' as a vessel for pirate hunting. Given that Rhodes is an island entirely reliant on the sea and shipping this is a believable theory. Pirates used the hemiola, a handy little vessel developed from the dieres or bireme, a ship with two rows of oars; it makes sense that pirate hunters would think of taking a trieres, or trireme, with three rows of oars and modifying it in a similar fashion. A trihemiolia still had three rows of oars on each side, but the top row was reduced to only half the number of oars, positioned midships. The result was a faster, handier vessel that provided a height advantage over a hemiola for any archers on board. There was also a strategic benefit to the Rhodians, who could only draw on the manpower of one island: they could have six trieres warships with full complements of rowers, or seven trihemiolias for the same number of men. The useful design was soon adopted by other maritime powers around the Mediterranean.

(Leves Classiarii)
Under the early Roman army’s Camillan system, if you were poor or low born then you might well have found yourself in battle with little more than a spear in your hand. Typically the poorest members of a Roman Legion, leves were attached to the hastati and faced the full enemy onslaught. They were used as a screen and to skirmish with the enemy’s front line. Un able to afford much armour, the leves used javelins in support of their richer compatriots. Historically, there were 300 leves alongside 900 hastati: 20 leves in front of each of the 60 maniples. They were replaced by velites, who were deployed across the three main lines of a maniple.

Pursuit Trihemiolia - Leves Classiarii

Unit Name

Pursuit Trihemiolia - Leves Classiarii

Main Unit Key

Rom_Pursuit_Hemolia

Land Unit Key

Rom_Marines_Light

Naval Unit Key

roman_two_halfer

Soldiers

100

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

812

Recruitment Cost

812

Upkeep Cost

203

Missile Damage

14

├ Missile Weapon

javelin2

├ Projectile

javelin2

├ Missile Damage

14

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

5

Range

85

Reload

8

Shots Per Minute

7

Ammunition

10

Ship Health

585

└ Ship

roman_two_halfer

Ship Speed

4

Melee Attack

13

Weapon Damage

7

├ Melee Weapon

dagger1

├ Weapon Damage

7

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

47

├ Base Defence

16

├ Shield

shield2

└ Shield Defence

31

Armour

1

├ Armour

arm0

├ Armour Defence

1

└ Shield Armour

0

Health

20

├ Man Entity

light_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

40

Abilities

Pursuit Trihemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Leves Classiarii
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Pursuit Trihemiolia
  • Poor hull strength
  • Medium crew
  • Uncatchable
  • Weak ramming
  • Poor boarding
  • Average missile combat
Leves Classiarii
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Upgrade
Required Technology Roman Unit Upgrades Cost 500 Upgrade To Pursuit Trihemiolia - Cohors Nauticorum
Requires Buildings
Pursuit Trihemiolia - Leves Classiarii Lv. 0 Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_1)
Level 0
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_2)
Level 1
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_3)
Level 2
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_4)
Level 3
Cothon
Cothon
(dei_port_CARTHAGE_1)
Level 0
Cothon
Cothon
(dei_port_CARTHAGE_2)
Level 1
Cothon
Cothon
(dei_port_CARTHAGE_3)
Level 2
Cothon
Cothon
(dei_port_CARTHAGE_4)
Level 3
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_1)
Level 0
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_2)
Level 1
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_3)
Level 2
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_4)
Level 3
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_1)
Level 0
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_2)
Level 1
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_3)
Level 2
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_4)
Level 3
Port
Port
(rom_ROMAN_port_1)
Level 0
Fishing Port
Fishing Port
(rom_ROMAN_port_food_2)
Level 1
Fishmongers
Fishmongers
(rom_ROMAN_port_food_3)
Level 2
Forum Piscarium
Forum Piscarium
(rom_ROMAN_port_food_4)
Level 3
Military Wharf
Military Wharf
(rom_ROMAN_port_large_military_2)
Level 1
Drydock
Drydock
(rom_ROMAN_port_large_military_3)
Level 2
Portus Classis
Portus Classis
(rom_ROMAN_port_large_military_4)
Level 3
Port
Port
(rom_ROMAN_port_minor_1)
Level 0
Fishing Port
Fishing Port
(rom_ROMAN_port_minor_food_2)
Level 1
Fishing Port
Fishing Port
(rom_ROMAN_port_minor_food_2)
Level 1
Fishmongers
Fishmongers
(rom_ROMAN_port_minor_food_3)
Level 2
Fishmongers
Fishmongers
(rom_ROMAN_port_minor_food_3)
Level 2
Shipwright
Shipwright
(rom_ROMAN_port_minor_small_military_2)
Level 1
Docks
Docks
(rom_ROMAN_port_minor_small_military_3)
Level 2
Harbour
Harbour
(rom_ROMAN_port_minor_trade_2)
Level 1
Trading Port
Trading Port
(rom_ROMAN_port_minor_trade_3)
Level 2
Shipwright
Shipwright
(rom_ROMAN_port_small_military_2)
Level 1
Docks
Docks
(rom_ROMAN_port_small_military_3)
Level 2
Coastal Patrol
Coastal Patrol
(rom_ROMAN_port_small_military_4)
Level 3
Harbour
Harbour
(rom_ROMAN_port_trade_2)
Level 1
Trading Port
Trading Port
(rom_ROMAN_port_trade_3)
Level 2
Emporium
Emporium
(rom_ROMAN_port_trade_4)
Level 3