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Cohors Praetoria RomaRoma Melee Infantry

Cohors Praetoria

(Marian Praetorians)

The tent guards are a force of hand-picked heavy infantry.

The word 'praetorian' comes from the elite guards of the Praetor, the commanding general. Founded in the 6th century BC, the cohors praetoria consisted of the hand-picked infantry or cavalry who guarded their general and his command tent. At first, they were recruited exclusively from among Roman citizens, but later other Latin peoples were allowed to join. The praetorians enjoyed prestigious status in the Roman army and, when Augustus came to power, they were the only soldiers allowed inside Rome. Augustus anticipated that they could be used politically as well as militarily, something of a gamble for the new Emperor, as he was keen to assert the Republican nature of his regime. Barracked just outside Rome, the praetorians were charged with keeping order during all public events. Later, as the Imperial bodyguard, they served in military campaigns only when the Emperor himself was present. This happened frequently as later Emperors emerged from the ranks of the army during the 1st century AD.

Cohors Praetoria

Unit Name

Cohors Praetoria

Main Unit Key

Rom_Praetorians

Land Unit Key

Rom_Praetorians

Naval Unit Key

pel_transport

Soldiers

200

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1270

Recruitment Cost

1270

Upkeep Cost

254

Missile Damage

16

├ Missile Weapon

pilum2

├ Projectile

pilum2

├ Missile Damage

13

├ Missile Ap Damage

3

└ Base Reload Time

6

Accuracy

5

Range

80

Reload

0

Shots Per Minute

10

Ammunition

1

Melee Attack

39

Weapon Damage

10

├ Melee Weapon

gladius4

├ Weapon Damage

9

├ Weapon Deadliness

1

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

13

Melee Defence

81

├ Base Defence

23

├ Shield

shield6

└ Shield Defence

58

Armour

16

├ Armour

arm9

├ Armour Defence

16

└ Shield Armour

0

Health

20

├ Man Entity

heavy_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

65

Abilities

Cohors Praetoria
  • Stamina (good)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Throw Pila (medium)
    Orders the unit to throw their pila towards a spot causing damage to everyone in the area of effect
    NOTE: you cannot throw Pila when you are inside a formation
  • Hollow Square
    The unit forms a hollow square formation to cover all four sides and improve morale and defense but renders itself unable to move with lower attack
  • Repellere Equites (Repel Cavalry)
    The soldiers raise their shields in defense, increasing bracing and ability to fight against mounted units; however, in this formation the unit cannot move
  • Testudo
    The unit assumes a tortoise formation making itself nearly impenetrable to missile damage but while in formation the unit has no attack potential

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Cohors Praetoria
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Upgrade
Required Technology Imperial Unit Upgrades Cost 435 Upgrade To Custodes Praetorii