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Port RomaRoma Port Level 1

Port

A port is a gateway to the world of trade and military adventure.

Ports were vital to the ever-growing Roman Empire. Rome's port of Ostia has been preserved for centuries; it was created in the 4th century BC as a military outpost to protect the mouth of the River Tiber. Later, the Emperor Claudius ingeniously developed it into the main landing for ships supplying the insatiable appetite of Rome. At its height, Ostia's 100,000 tradesmen, merchants and mariners kept Romans fed as reliably as the aqueducts gave them water. Warehouses, or horrea, stood full of grain arriving from Egypt, wine from Spain or spices from the east. There were even exotic animals destined for the arena. All had to be disembarked from the deep-hulled merchant ships, then transferred onto smaller lighters to be taken up the shallow Tiber and into Rome.

Port

Port
Port
(rom_ROMAN_port_minor_1)
Port Level 0
Fishing Port
Fishing Port
(rom_ROMAN_port_minor_food_2)
Port Level 1
Fishmongers
Fishmongers
(rom_ROMAN_port_minor_food_3)
Port Level 2
Shipwright
Shipwright
(rom_ROMAN_port_minor_small_military_2)
Port Level 1
Docks
Docks
(rom_ROMAN_port_minor_small_military_3)
Port Level 2
Harbour
Harbour
(rom_ROMAN_port_minor_trade_2)
Port Level 1
Trading Port
Trading Port
(rom_ROMAN_port_minor_trade_3)
Port Level 2
Port

Building Name

Port

Level Name

rom_ROMAN_port_minor_1

Building Chain

Port

Building Level

1

Create Time

4

Create Cost

1500

Effects

45 wealth from maritime commerce (this_building)

Provides Garrison Army

80 Raiding Hemiolia - Leves Classiarii
80 Raiding Hemiolia - Leves Classiarii
Raiding Hemiolia - Leves Classiarii
(Rom_Raiding_Hemolia_GAR)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Pursuit Trihemiolia - Leves Classiarii
Light Ship / Missile Ship / (Rom_Pursuit_Hemolia)
Pursuit Trihemiolia - Leves Classiarii
The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(Roman Levy Marines)

100 812 812 585 4 14 85 7 10 13 7 8 47 1 20 40
2
100 Pursuit Trihemiolia - Cohors Nauticorum
Light Ship / Missile Ship / (Rom_Pursuit_Hemolia_Late)
Pursuit Trihemiolia - Cohors Nauticorum
The trihemiolia is a lighter version of the trireme, with two and a half rows of oars. Developed by the Rhodians, it has been their favoured ship design for centuries and is an ideal pirate hunter, able to keep up with lighter raiding ships.

(Roman Auxiliary Marines)

100 812 812 585 4 15 90 8 10 23 10 11 51 12 22 55
3
80 Raiding Hemiolia - Leves Classiarii
Light Ship / Missile Ship / (Rom_Raiding_Hemolia)
Raiding Hemiolia - Leves Classiarii
A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(Roman Levy Marines)

80 688 688 402 4 14 85 7 10 13 7 8 47 1 20 40
4
80 Raiding Hemiolia - Cohors Nauticorum
Light Ship / Missile Ship / (Rom_Raiding_Hemolia_Late)
Raiding Hemiolia - Cohors Nauticorum
A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(Roman Auxiliary Marines)

80 688 688 402 4 15 90 8 10 23 10 11 51 12 22 55
5
100 Supply Ship - Supply Crew
Light Ship / Transport Ship / (Supply_Ship_Roman)
Supply Ship - Supply Crew
These merchant ships can carry vast amounts of supplies, and are the best solution to supply forces operating on land.

A fleet with a supply ship can supply nearby land forces until the fleet runs out of supplies. Supply lines by sea are generally less expensive than those on land.

100 550 550 6 10 1 22 2 20 20
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