menu
HomeHome / Divide et Impera / Roma / Units / Raiding Hemiolia - Cohors Nauticorum
Raiding Hemiolia - Cohors Nauticorum RomaRoma Missile Ship

Raiding Hemiolia - Cohors Nauticorum

A hemiolia is a light and fast raiding ship developed in the 4th century BCE, favoured by pirates but also used by navies as a light patrol ship. It has one and a half rows of oars, making it faster and more powerful than earlier uniremes.

(Roman Auxiliary Marines)

The 'one-and-a-half' or 'hemiolia' was a light galley which was much favoured by pirates in the ancient world. It developed from the bireme, a ship that had two full decks of oars along its entire length. The hemiola reduced the number of oars on the upper level, leaving roughly half the number of oars and rowers in the midship section. The smaller number of rowers had little effect on overall speed because the laden weight of the vessel also dropped. Because it used both oars and sails, and the crew could rapidly change propulsion method, it was an ideal vessel for chasing down fat, wealthy merchant ships. Boarding attacks were mounted from hemiolas; ramming was not a useful tactic as loot ended up with the fish rather than enriching the pirates! The speed and handiness of hemiolas made them useful as scouts, supply boats and vessels used to pick off damaged enemies at the edge of battles.

(Cohors Nauticorum)
Recruited from amongst Rome's poor and those too young to fight as hastati, the velites were the Roman army’s light infantry. They wore wolf skin head-dresses which are thought to have some totemic significance, although were also worn to induce fear in their enemies. At the Battle of Zama in 202BC, when Scipio Africanus confronted the Carthaginian general, Hannibal, it was the velites who helped fend off his initial elephant charge, utilising their light armour and weapons to move quickly around them. They harassed the elephants to a frenzy while the cavalry blew horns to disorientate the beasts. Hannibal had hoped to break the Roman lines with his elephants; instead, many of the frightened beasts turned on the Carthaginians. Those elephants who didn’t crash through their own lines were caught in a cleverly orchestrated manoeuvre, whereby the Romans carefully channelled them through gaps made between the cohorts' formation.

Raiding Hemiolia - Cohors Nauticorum

Unit Name

Raiding Hemiolia - Cohors Nauticorum

Main Unit Key

Rom_Raiding_Hemolia_Late

Land Unit Key

Jay_Marine_Antesignani

Naval Unit Key

roman_one_halfer

Soldiers

80

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

688

Recruitment Cost

688

Upkeep Cost

172

Missile Damage

15

├ Missile Weapon

javelin3

├ Projectile

javelin3

├ Missile Damage

15

├ Missile Ap Damage

0

└ Base Reload Time

9

Accuracy

5

Range

90

Reload

15

Shots Per Minute

8

Ammunition

10

Ship Health

402

└ Ship

roman_one_halfer

Ship Speed

4

Melee Attack

23

Weapon Damage

10

├ Melee Weapon

gladius2

├ Weapon Damage

9

├ Weapon Deadliness

1

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

51

├ Base Defence

20

├ Shield

shield2

└ Shield Defence

31

Armour

12

├ Armour

arm7

├ Armour Defence

12

└ Shield Armour

0

Health

22

├ Man Entity

rome_infantry_medium

├ Man Health

20

└ Bonus Hit Points

2

Base Morale

55

Abilities

Raiding Hemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Cohors Nauticorum
  • Stamina (excellent)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
  • Concentrate Fire
    The unit fires its missiles towards a spot causing damage to everyone in the area of effect

Attributes

  • Improved Stamina
    This unit type has an improvement on the base stamina stat.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Raiding Hemiolia
  • Very poor hull strength
  • Light crew
  • Very fast speed
  • Weak ramming
  • Very poor boarding
  • Poor missile combat
Cohors Nauticorum
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Recuitment Requirement
Required Technology Roman Unit Upgrades Cost 400 Upgrade From Raiding Hemiolia - Leves Classiarii
Requires Buildings
Raiding Hemiolia - Cohors Nauticorum Lv. 0 Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_1)
Level 0
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_2)
Level 1
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_3)
Level 2
Port of Alexandria
Port of Alexandria
(dei_port_ALEXANDRIA_4)
Level 3
Cothon
Cothon
(dei_port_CARTHAGE_1)
Level 0
Cothon
Cothon
(dei_port_CARTHAGE_2)
Level 1
Cothon
Cothon
(dei_port_CARTHAGE_3)
Level 2
Cothon
Cothon
(dei_port_CARTHAGE_4)
Level 3
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_1)
Level 0
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_2)
Level 1
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_3)
Level 2
Port of Massalia
Port of Massalia
(dei_port_MASSILIA_4)
Level 3
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_1)
Level 0
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_2)
Level 1
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_3)
Level 2
Port of Rhodos
Port of Rhodos
(dei_port_RHODES_4)
Level 3
Port
Port
(rom_ROMAN_port_1)
Level 0
Fishing Port
Fishing Port
(rom_ROMAN_port_food_2)
Level 1
Fishmongers
Fishmongers
(rom_ROMAN_port_food_3)
Level 2
Forum Piscarium
Forum Piscarium
(rom_ROMAN_port_food_4)
Level 3
Military Wharf
Military Wharf
(rom_ROMAN_port_large_military_2)
Level 1
Drydock
Drydock
(rom_ROMAN_port_large_military_3)
Level 2
Portus Classis
Portus Classis
(rom_ROMAN_port_large_military_4)
Level 3
Port
Port
(rom_ROMAN_port_minor_1)
Level 0
Fishing Port
Fishing Port
(rom_ROMAN_port_minor_food_2)
Level 1
Fishing Port
Fishing Port
(rom_ROMAN_port_minor_food_2)
Level 1
Fishmongers
Fishmongers
(rom_ROMAN_port_minor_food_3)
Level 2
Fishmongers
Fishmongers
(rom_ROMAN_port_minor_food_3)
Level 2
Shipwright
Shipwright
(rom_ROMAN_port_minor_small_military_2)
Level 1
Docks
Docks
(rom_ROMAN_port_minor_small_military_3)
Level 2
Harbour
Harbour
(rom_ROMAN_port_minor_trade_2)
Level 1
Trading Port
Trading Port
(rom_ROMAN_port_minor_trade_3)
Level 2
Shipwright
Shipwright
(rom_ROMAN_port_small_military_2)
Level 1
Docks
Docks
(rom_ROMAN_port_small_military_3)
Level 2
Coastal Patrol
Coastal Patrol
(rom_ROMAN_port_small_military_4)
Level 3
Harbour
Harbour
(rom_ROMAN_port_trade_2)
Level 1
Trading Port
Trading Port
(rom_ROMAN_port_trade_3)
Level 2
Emporium
Emporium
(rom_ROMAN_port_trade_4)
Level 3