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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Heroes /
Missile Specialist / wh2_dlc13_emp_cha_hunter_doctor_hertwig_van_hal_0 Hertwig van Hal A physician by choice but a Witch Hunter by bloodline, Doctor van Hal both preserves natural life and destroys unnatural evil. |
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600 | 1000 | 0 | 1 | 3988 | 500 | 40 | 70 | 34 | 40 | 38 | 330 | 30 | 50 | 90 | 375 | |||||||
2 |
Heroes /
Missile Specialist / wh2_dlc13_emp_cha_hunter_jorek_grimm_0 Jorek Grimm Jorek Grimm is a master inventor unlike any other of his kin – a bold, radical risk-taker. |
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750 | 1000 | 0 | 1 | 4188 | 1100 | 120 | 75 | 32 | 40 | 35 | 280 | 14 | 50 | 180 | 300 | |||||||
3 |
Heroes /
Hybrid Weapon Specialist / wh2_dlc13_emp_cha_hunter_kalara_of_wydrioth_0 Kalara A solemn and sorrowful Waystalker, Kalara possesses a demeanour that belies her furious lethality. |
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700 | 1000 | 0 | 1 | 3988 | 400 | 50 | 70 | 42 | 58 | 48 | 325 | 28 | 40 | 190 | 350 | |||||||
4 |
Heroes /
Melee Specialist / wh2_dlc13_emp_cha_hunter_rodrik_l_anguille_0 Rodrik L'Anguille No mere soldier of fortune, Rodrik’s resilience and swordsmanship make him a valuable asset in any theatre of war. |
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475 | 1000 | 0 | 1 | 4088 | 800 | 95 | 70 | 34 | 50 | 45 | 390 | 45 | ||||||||||
5 |
Heroes /
Hybrid Weapon Wizard / wh3_dlc23_neu_cha_ulrika Ulrika Magdova Though Ulrika has taken the Blood Kiss, it does not define her. She remains loyal to humanity, to death and far beyond. |
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950 | 1000 | 150 | 1 | 3968 | 600 | 50 | 80 | 40 | 50 | 46 | 450 | 25 | 40 | 180 | 297 | |||||||
6 |
Heroes /
Hybrid Weapon Wizard / wh3_dlc23_neu_cha_ulrika_warhorse Ulrika Magdova (Barded Warhorse) Though Ulrika has taken the Blood Kiss, it does not define her. She remains loyal to humanity, to death and far beyond. |
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1200 | 1200 | 250 | 1 | 4572 | 950 | 50 | 80 | 78 | 50 | 46 | 450 | 50 | 60 | 180 | 297 | |||||||
7 |
Heroes /
Hybrid Weapon Specialist / wh_dlc05_wef_cha_waystalker_0 Waystalker Never missing the mark, one alone is a deadly, formidable opponent. |
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600 | 1000 | 250 | 1 | 3688 | 400 | 40 | 60 | 42 | 55 | 45 | 325 | 28 | 30 | 190 | 350 | |||||||
8 |
Heroes /
Melee Specialist / wh_main_dwf_cha_thane Thane The Thane leads Dwarfs to battle with a cry of vengeance and an unstoppable rage. |
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500 | 1000 | 250 | 1 | 4168 | 1100 | 120 | 70 | 32 | 50 | 55 | 400 | 30 | ||||||||||
9 |
Heroes /
Melee Specialist / wh_main_emp_cha_captain_0 Empire Captain A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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350 | 1000 | 250 | 1 | 3688 | 800 | 85 | 65 | 34 | 50 | 40 | 375 | 40 | ||||||||||
10 |
Heroes /
Melee Specialist / wh_main_emp_cha_captain_1 Empire Captain (Warhorse) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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550 | 1100 | 275 | 1 | 4168 | 800 | 85 | 65 | 34 | 50 | 40 | 375 | 70 | ||||||||||
11 |
Heroes /
Melee Specialist / wh_main_emp_cha_captain_2 Empire Captain (Barded Warhorse) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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600 | 1200 | 300 | 1 | 4168 | 800 | 105 | 65 | 34 | 50 | 40 | 375 | 70 | ||||||||||
12 |
Heroes /
Melee Specialist / wh_main_emp_cha_captain_3 Empire Captain (Imperial Pegasus) A Captain of the Empire is a Hero, a specialist in melee who leads by his courageous example. |
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825 | 1350 | 337 | 1 | 4456 | 800 | 85 | 65 | 34 | 50 | 40 | 375 | 85 | ||||||||||
13 |
Heroes /
Support Specialist / wh_main_emp_cha_warrior_priest_0 Warrior Priest These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies. |
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350 | 1000 | 250 | 1 | 3688 | 600 | 85 | 70 | 34 | 45 | 30 | 360 | 30 | ||||||||||
14 |
Heroes /
Support Specialist / wh_main_emp_cha_warrior_priest_1 Warrior Priest (Warhorse) These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies. |
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550 | 1100 | 275 | 1 | 4168 | 600 | 85 | 70 | 34 | 45 | 30 | 360 | 50 | ||||||||||
15 |
Heroes /
Support Specialist / wh_main_emp_cha_warrior_priest_2 Warrior Priest (Barded Warhorse) These men wade into battle with conventional weapons, but can also call powerful magical forces to decimate their enemies. |
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600 | 1200 | 300 | 1 | 4168 | 600 | 105 | 70 | 34 | 45 | 30 | 360 | 50 | ||||||||||
16 |
Heroes /
Missile Specialist / wh_main_emp_cha_witch_hunter Witch Hunter With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter. |
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500 | 1000 | 250 | 1 | 3688 | 500 | 45 | 65 | 34 | 36 | 34 | 330 | 30 | 50 | 90 | 375 | |||||||
17 |
Heroes /
Wizard / wh_main_emp_cha_wizard_fire_0 Bright Wizard The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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250 | 1000 | 250 | 1 | 3420 | 300 | 20 | 55 | 35 | 25 | 30 | 300 | 15 | ||||||||||
18 |
Heroes /
Wizard / wh_main_emp_cha_wizard_fire_1 Bright Wizard (Warhorse) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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450 | 1100 | 275 | 1 | 3840 | 300 | 20 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
19 |
Heroes /
Wizard / wh_main_emp_cha_wizard_fire_2 Bright Wizard (Imperial Pegasus) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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650 | 1350 | 337 | 1 | 4008 | 300 | 50 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
20 |
Heroes /
Wizard / wh_main_emp_cha_wizard_fire_3 Bright Wizard (Barded Warhorse) The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them. |
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500 | 1200 | 300 | 1 | 3840 | 300 | 50 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
21 |
Heroes /
Wizard / wh_main_emp_cha_wizard_heavens_0 Celestial Wizard Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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250 | 1000 | 250 | 1 | 3420 | 300 | 20 | 55 | 35 | 25 | 30 | 300 | 15 | ||||||||||
22 |
Heroes /
Wizard / wh_main_emp_cha_wizard_heavens_1 Celestial Wizard (Warhorse) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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450 | 1100 | 275 | 1 | 3840 | 300 | 20 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
23 |
Heroes /
Wizard / wh_main_emp_cha_wizard_heavens_2 Celestial Wizard (Imperial Pegasus) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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650 | 1500 | 325 | 1 | 4008 | 300 | 50 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
24 |
Heroes /
Wizard / wh_main_emp_cha_wizard_heavens_4 Celestial Wizard (Barded Warhorse) Celestial Wizards draw strength from the Comet of Power, calling devastating heavenly magic to rend enemies asunder. |
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500 | 1200 | 300 | 1 | 3840 | 300 | 50 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
25 |
Heroes /
Wizard / wh_main_emp_cha_wizard_light_0 Light Wizard Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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250 | 1000 | 250 | 1 | 3420 | 300 | 20 | 55 | 35 | 25 | 30 | 300 | 15 | ||||||||||
26 |
Heroes /
Wizard / wh_main_emp_cha_wizard_light_1 Light Wizard (Warhorse) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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450 | 1100 | 275 | 1 | 3840 | 300 | 20 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
27 |
Heroes /
Wizard / wh_main_emp_cha_wizard_light_2 Light Wizard (Imperial Pegasus) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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650 | 1500 | 325 | 1 | 4008 | 300 | 50 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
28 |
Heroes /
Wizard / wh_main_emp_cha_wizard_light_4 Light Wizard (Barded Warhorse) Light Wizards illuminate their foes with magic drawn from the Lore of Light, blazing and binding enemies with purifying brightness. |
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500 | 1300 | 325 | 1 | 3840 | 300 | 50 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
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