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HomeHome / Total War: WARHAMMER III / Oracles of Tzeentch / Units / Missile Cavalry & Chariots
Oracles of Tzeentch Oracles of Tzeentch Units

Missile Cavalry & Chariots

Missile Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
60 Marauder Horsemen of Tzeentch
Missile Cavalry & Chariots / Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mtze_javelins
Marauder Horsemen of Tzeentch
Magical fetishes hang from belts and braids, festooning horses and the warriors riding upon them.
700 600 150 60 4980 100 15 48 33 22 20 24 24 16 80 24
2
1 Burning Chariot of Tzeentch
Missile Cavalry & Chariots / Flying Missile Chariot / wh3_main_tze_veh_burning_chariot_0
Burning Chariot of Tzeentch
A flame-spewing sky-mount, drawn by packs of incandescent Screamers, serving Tzeentch's ineffable plan by dispensing eldritch, flesh-remaking Sorceries.
1700 1700 425 1 4972 1400 20 60 50 34 23 380 30 8.8888888888889 90 1305