Burning Chariot of Tzeentch
A flame-spewing sky-mount, drawn by packs of incandescent Screamers, serving Tzeentch's ineffable plan by dispensing eldritch, flesh-remaking Sorceries.Burning Chariots of Tzeentch hurtle across the Realm of Chaos like incandescent meteors, bringing the Great Sorcerer's chosen emissaries to every corner of existence. As they blaze through the heavens of the mortal world, Chariots of Tzeentch are commonly mistaken for comets, which are in turn interpreted as omens of great events and terrible wars. The Discs and Screamers which make up the bizarre chariot are drawn to raw magic like moths to a flame, and therefore to the Exalted Flamers, who exude tasty sorcery from every pore and wrinkle of their fungoid flesh.
Unit Name Burning Chariot of Tzeentch |
Main Unit Key wh3_main_tze_veh_burning_chariot_0 |
Land Unit Key wh3_main_tze_veh_burning_chariot_0 |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Flying Missile Chariot |
Caste Chariot |
Category War Beast |
Class Chariot |
Custom Battle Cost 1700 |
Recruitment Cost 1700 |
Upkeep Cost 425 |
Number of Units 1 |
4972 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts gh3_wh3_flamer_burningchariot01_exalted |
├ Man Entity wh3_main_tze_mon_exalted_flamer |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4964 |
1400 |
└ Man Mass 1400.0000 |
20 |
├ Armour wh2_main_body_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
50 |
└ Man Speed 50 |
Melee Attack 34 |
23 |
380 |
├ Melee Weapon wh3_main_tze_burning_chariot_exalted_flamer |
├ Base Weapon Damage 115 |
├ Armour-Piercing Weapon Damage 265 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Ammunition 8.8888888888889 |
Range 90 |
1305 |
├ Missile Weapon wh3_main_tze_burning_chariot_exalted_flamer_warpflame |
├ Projectile wh3_main_tze_burning_chariot_exalted_flamer_warpflame |
├ Base Missile Damage 25 |
├ Armour-Piercing Missile Damage 55 |
├ Base Explosive Damage 12.0000 |
├ Armour-Piercing Explosive Damage 24.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 9 |
└ Reload Time 8 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Can Fly
This unit can fly. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Barrier
This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health. - Warpflame
These magical flames sunder armour and leave the enemy vulnerable to further flaming attacks. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire. - Flying
This unit can fly.
Faction Availability | |
---|---|
The Realm of Chaos |