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HomeHome / Total War: WARHAMMER III / Oracles of Tzeentch / Units / Burning Chariot of Tzeentch
Burning Chariot of Tzeentch Oracles of TzeentchOracles of Tzeentch Missile Cavalry & Chariots

Burning Chariot of Tzeentch

A flame-spewing sky-mount, drawn by packs of incandescent Screamers, serving Tzeentch's ineffable plan by dispensing eldritch, flesh-remaking Sorceries.

Burning Chariots of Tzeentch hurtle across the Realm of Chaos like incandescent meteors, bringing the Great Sorcerer's chosen emissaries to every corner of existence. As they blaze through the heavens of the mortal world, Chariots of Tzeentch are commonly mistaken for comets, which are in turn interpreted as omens of great events and terrible wars. The Discs and Screamers which make up the bizarre chariot are drawn to raw magic like moths to a flame, and therefore to the Exalted Flamers, who exude tasty sorcery from every pore and wrinkle of their fungoid flesh.

Burning Chariot of Tzeentch

Unit Name

Burning Chariot of Tzeentch

Main Unit Key

wh3_main_tze_veh_burning_chariot_0

Land Unit Key

wh3_main_tze_veh_burning_chariot_0

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Flying Missile Chariot

Caste

Chariot

Category

War Beast

Class

Chariot

Custom Battle Cost

1700

Recruitment Cost

1700

Upkeep Cost

425

Number of Units

1

Hit Points

4972

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

gh3_wh3_flamer_burningchariot01_exalted

├ Man Entity

wh3_main_tze_mon_exalted_flamer

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4964

Mass

1400

└ Man Mass

1400.0000

Armour

20

├ Armour

wh2_main_body_20

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

50

└ Man Speed

50

Melee Attack

34

Melee Defence

23

Weapon Strength

380

├ Melee Weapon

wh3_main_tze_burning_chariot_exalted_flamer

Base Weapon Damage

115

Armour-Piercing Weapon Damage

265

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Ammunition

8.8888888888889

Range

90

Missile Strength

1305

├ Missile Weapon

wh3_main_tze_burning_chariot_exalted_flamer_warpflame

├ Projectile

wh3_main_tze_burning_chariot_exalted_flamer_warpflame

Base Missile Damage

25

Armour-Piercing Missile Damage

55

Base Explosive Damage

12.0000

Armour-Piercing Explosive Damage

24.0000

├ Number of Projectiles

1

├ Shots per volley

9

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Can Fly
    This unit can fly.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Barrier
    This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proportional to remaining unit health.
  • Warpflame
    These magical flames sunder armour and leave the enemy vulnerable to further flaming attacks.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
  • Flying
    This unit can fly.