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HomeHome / Total War: WARHAMMER III / Legion of Chaos / Units / Missile Monsters & Beasts
Legion of Chaos Legion of Chaos Units

Missile Monsters & Beasts

Missile Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
12 Flamers of Tzeentch
Missile Monsters & Beasts / Monstrous Missile Infantry / wh3_main_tze_mon_flamers_0
Flamers of Tzeentch
Flaming whirlwinds of Tzeentch's infinite sorcery, their flesh covered in twisted faces, they unravel their foes' very being with reality-warping Chaos-fire.
850 850 213 12 3084 700 10 55 50 28 12 46 8 10 90 304
2
1 Exalted Flamer of Tzeentch
Missile Monsters & Beasts / Missile Monster / wh3_main_tze_mon_exalted_flamers_0
Exalted Flamer of Tzeentch
Blazing, mindless Daemon constructs that reduce their enemies to howling puddles of bubbling flesh.
1300 1300 325 1 3180 1400 10 60 50 34 20 365 6 15 150 1305
3
12 Plague Drones of Nurgle (Death's Heads)
Missile Monsters & Beasts / Flying Missile War Beasts / wh3_main_nur_cav_plague_drones_1
Plague Drones of Nurgle (Death's Heads)
The winged cavalry of Nurgle's rot legion, their grotesque Rot Fly mounts spitting the plague-drenched skulls of previous victims at their foes below.
1500 1500 375 12 7032 70 40 70 48 36 36 105 16 10 70 113
4
1 Soul Grinder (Tzeentch)
Missile Monsters & Beasts / Missile Monster / wh3_main_tze_mon_soul_grinder_0
Soul Grinder (Tzeentch)
A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk.
1750 1900 475 1 8188 4000 90 65 75 42 35 450 30 15 250 500
5
1 Soul Grinder (Nurgle)
Missile Monsters & Beasts / Missile Monster / wh3_main_nur_mon_soul_grinder_0
Soul Grinder (Nurgle)
A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk.
1750 1900 475 1 8188 4000 90 65 75 42 35 450 30 15 360 356