Left Panel
menu
HomeHome / Total War: WARHAMMER III / The Northern Provinces / Units / Artillery & War Machines
The Northern Provinces The Northern Provinces Units

Artillery & War Machines

Artillery & War Machines
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
4 Grand Cannon
Artillery & War Machines / Siege Artillery / wh3_main_cth_art_grand_cannon_0
Grand Cannon
Wrought in the sacred form of fire-belching Dragon-mouths, their flaming cannonballs can topple almost any foe.
900 900 225 4 4788 1600 20 50 30 10 6 24 5 22 450 200
2
1 Wu Xing War Compass
Artillery & War Machines / Magic Chariot / wh3_main_cth_veh_war_compass_0
Wu Xing War Compass
This mighty war Compass can harness the elements themselves, for even wind and lightning serve the Dragon Emperor's will.
950 950 238 1 6208 2800 80 75 30 30 20 160 20
3
4 Fire Rain Rocket
Artillery & War Machines / Rocket Battery / wh3_main_cth_art_fire_rain_rocket_battery_0
Fire Rain Rocket
The swiftly-propagating flames of Fire Rain Rockets more than make up for their undependable accuracy.
1100 1200 300 4 4588 1600 20 50 30 10 6 24 5 12 400 560