Bull Centaur Taur'ruk
The largest and least pleasant of the Bull Centaurs are their Taur'ruk Lords, who combine the keen intelligence of their full-Dawi cousins, but with all the heft that four powerful legs bring to proceedings.Bull Centaur Taur'ruks, also known as Bull Centaur Lords, are the largest and most powerful of the Bull Centaurs. Hulking and savage creatures that are just as keen-witted and intelligent as their bipedal brethren, Bull Centaurs serve the Legion of Azgorh as shock troops and temple guardians. To them is entrusted the protection of the sacred fanes of Hashut, as they more than any other have been twisted into the closest semblance of the Father of Darkness’ image.
Unit Name Bull Centaur Taur'ruk |
Main Unit Key wh3_dlc23_chd_cha_bull_centaur_taurruk |
Land Unit Key wh3_dlc23_chd_cha_bull_centaur_taurruk |
Land Unit Group Parents Heroes |
Land Unit Group Melee Specialist |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1200 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
6280 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts ce1b_dlc23_bullcentaur_taurruk_2handed_axe |
├ Man Entity wh3_dlc23_chd_cav_bull_centaur_taurruk_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 6272 |
3600 |
└ Man Mass 3600.0000 |
70 |
├ Armour wh2_main_plate_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
70 |
└ Man Speed 70 |
Melee Attack 48 |
42 |
460 |
├ Melee Weapon wh2_dlc23_chd_bull_centaur_taurruk_great_axe |
├ Base Weapon Damage 140 |
├ Armour-Piercing Weapon Damage 320 |
├ Bonus vs. Large 30 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Abilities
-
Guardian
In the midst of a bloodbath it's good to know that someone has your back.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +15 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125% -
Heroic Killing Blow
There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
Armour-Piercing Weapon Damage x 150%
Base Weapon Damage x 150%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance. - Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
The Realm of Chaos |