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HomeHome / Total War: WARHAMMER III / Disciples of Hashut / Units / Infernal Guard (Fireglaives)
Infernal Guard (Fireglaives) Disciples of HashutDisciples of Hashut Missile Infantry

Infernal Guard (Fireglaives)

A compact, heavily-constructed repeating handgun, the Fireglaive also incorporates a single-edged chopping blade, with which the Infernal Guard cut a literal swathe through the foe.

The Infernal Guard as it is known, is amongst the most legendary warrior-cult within the Chaos Dwarf Empire, having the sworn task of defending the citadel to the death from any that would assail it, and to carry out the will of the Lord of the Black Fortress without question. The Infernal Guard's ranks are made up from Chaos Dwarfs to whom some stain of dishonour or failure has been attached, an occurrence which in their unforgiving society can result from merely being close kin to a failed battle commander, knowing defeat under the eyes of a Sorcerer-Prophet, presiding over labourers who have revolted or a furnace that has exploded through overuse.

Infernal Guard (Fireglaives)

Unit Name

Infernal Guard (Fireglaives)

Main Unit Key

wh3_dlc23_chd_inf_infernal_guard_fireglaives

Land Unit Key

wh3_dlc23_chd_inf_infernal_guard_fireglaives

Land Unit Group Parents

Missile Infantry

Land Unit Group

Hybrid Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1250

Recruitment Cost

1250

Upkeep Cost

313

Number of Units

80

Hit Points

6480

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dlc23_infernal_guard_rifle

├ Man Entity

wh3_dlc23_chd_inf_infernal_guard

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

73

Mass

250

└ Man Mass

250.0000

Armour

100

├ Armour

wh2_main_plate_100

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

26

└ Man Speed

26

Melee Attack

30

Melee Defence

42

Weapon Strength

34

├ Melee Weapon

wh3_dlc23_chd_infernal_guard_fireglaive

Base Weapon Damage

9

Armour-Piercing Weapon Damage

25

Bonus vs. Large

5

Bonus vs. Infantry

0

Charge Bonus

8

Ammunition

30

Range

145

Missile Strength

33

├ Missile Weapon

wh3_dlc23_chd_infernal_guard_fireglaive

├ Projectile

wh3_dlc23_chd_infernal_guard_fireglaive_bullet

Base Missile Damage

6

Armour-Piercing Missile Damage

24

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.