Infernal Guard (Fireglaives)
A compact, heavily-constructed repeating handgun, the Fireglaive also incorporates a single-edged chopping blade, with which the Infernal Guard cut a literal swathe through the foe.The Infernal Guard as it is known, is amongst the most legendary warrior-cult within the Chaos Dwarf Empire, having the sworn task of defending the citadel to the death from any that would assail it, and to carry out the will of the Lord of the Black Fortress without question. The Infernal Guard's ranks are made up from Chaos Dwarfs to whom some stain of dishonour or failure has been attached, an occurrence which in their unforgiving society can result from merely being close kin to a failed battle commander, knowing defeat under the eyes of a Sorcerer-Prophet, presiding over labourers who have revolted or a furnace that has exploded through overuse.
Unit Name Infernal Guard (Fireglaives) |
Main Unit Key wh3_dlc23_chd_inf_infernal_guard_fireglaives |
Land Unit Key wh3_dlc23_chd_inf_infernal_guard_fireglaives |
Land Unit Group Parents Missile Infantry |
Land Unit Group Hybrid Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1250 |
Recruitment Cost 1250 |
Upkeep Cost 313 |
Number of Units 80 |
6480 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dlc23_infernal_guard_rifle |
├ Man Entity wh3_dlc23_chd_inf_infernal_guard |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 73 |
250 |
└ Man Mass 250.0000 |
100 |
├ Armour wh2_main_plate_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
26 |
└ Man Speed 26 |
Melee Attack 30 |
42 |
34 |
├ Melee Weapon wh3_dlc23_chd_infernal_guard_fireglaive |
├ Base Weapon Damage 9 |
├ Armour-Piercing Weapon Damage 25 |
├ Bonus vs. Large 5 |
└ Bonus vs. Infantry 0 |
Charge Bonus 8 |
Ammunition 30 |
Range 145 |
33 |
├ Missile Weapon wh3_dlc23_chd_infernal_guard_fireglaive |
├ Projectile wh3_dlc23_chd_infernal_guard_fireglaive_bullet |
├ Base Missile Damage 6 |
├ Armour-Piercing Missile Damage 24 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
---|---|
The Realm of Chaos |