Drazhoath the Ashen
Brutally maintaining the Dhrath-Zharr empire’s farthest reaches with ashes and suffering, the Ashen kindles ambitions of a triumphant return to prominence within his spiteful breast.For more than a thousand years, the dark, burning spire of the Black Fortress has stood sentinel over the crossing place of the River Ruin at the southern edge of the Mountains of Mourn. It is a nightmarish place of soot, blackened iron and jagged rock, and burning magma runs through it like lifeblood. For centuries, the master of this dark demesne and the warriors within it has been Drazhoath the Ashen, a twisted, power-hungry creature and potent Sorcerer. Drazhoath was first sent to the Black Fortress in effective exile after losing favour in the brutal politics of Zharr-Naggrund as a minor hellsmith, but has since risen to become its Lord through his innate cunning and bitter, ruthless ambition.
Unit Name Drazhoath the Ashen |
Main Unit Key wh3_dlc23_chd_cha_drazhoath_the_ashen |
Land Unit Key wh3_dlc23_chd_cha_drazhoath_the_ashen |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 900 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
5520 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dlc23_drazhoath_axe_sceptre |
├ Man Entity wh3_dlc23_chd_cha_drazhoath_the_ashen |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5512 |
1100 |
└ Man Mass 1100.0000 |
125 |
├ Armour wh2_main_plate_125 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 85 |
32 |
└ Man Speed 32 |
Melee Attack 45 |
65 |
430 |
├ Melee Weapon wh3_dlc23_chd_cha_drazhoath_the_ashen |
├ Base Weapon Damage 300 |
├ Armour-Piercing Weapon Damage 130 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 30 |
Abilities
-
Dark Renown
Grown and built upon across the centuries of his banishment, Drazhoath's endless contempt for all life is a tangible thing, and a power in its own right.
Melee Attack +8 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
Faction Availability | |
---|---|
The Realm of Chaos |