Chaos Dwarf Blunderbusses
Press the trigger just once and a veritable hail of spikey iron death is fired directly at the target. Truly the most destructive hand weapon in the world.Chaos Dwarfs generally fight with one of two weapons, both equally destructive in their own way. The first is the double-handed axe, a short-hafted weapon with a heavy metal blade which can crack open armour and cleave a foe in two. The second is the blunderbuss, a short-ranged weapon of devastating effect. The blunderbuss uses a gunpowder charge to fire shards of spiked iron at the enemy, although it can also fire hot coals, lead shot, pieces of scrap metal, and even stones if need be. The weapon is so robustly made that it can be loaded with far more powder and shot than a simple handgun, and its effect is quite different.
Unit Name Chaos Dwarf Blunderbusses |
Main Unit Key wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses |
Land Unit Key wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses |
Land Unit Group Parents Missile Infantry |
Land Unit Group Close-Quarters Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
Number of Units 80 |
5840 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dlc23_blunderbuss_axe_shield |
├ Man Entity wh3_dlc23_chd_inf_chaos_dwarf_warriors |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 65 |
150 |
└ Man Mass 150.0000 |
85 |
├ Armour wh2_main_plate_85 |
├ Shield wh_missile_block_55_metal |
└ Missile Block Chance 55 |
Leadership 65 |
28 |
└ Man Speed 28 |
Melee Attack 28 |
32 |
34 |
├ Melee Weapon wh3_dlc23_chd_chaos_dwarf_warriors_axe |
├ Base Weapon Damage 25 |
├ Armour-Piercing Weapon Damage 9 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 6 |
Ammunition 30 |
Range 90 |
49 |
├ Missile Weapon wh3_chd_blunderbuss_bullet |
├ Projectile wh3_chd_blunderbuss_bullet |
├ Base Missile Damage 5 |
├ Armour-Piercing Missile Damage 13 |
├ Number of Projectiles 3 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Realm of Chaos |