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HomeHome / Total War: WARHAMMER III / Disciples of Hashut / Units / Gorduz Backstabber
Gorduz Backstabber Disciples of HashutDisciples of Hashut Heroes

Gorduz Backstabber

Gorduz is a survivor; a thoroughly dangerous individual whose talent for survival is matched only by his inborn aggression in battle.

All fame is fleeting and all glory ultimately fades away. The renown of the Hobgoblin Chieftains tends to fade away more quickly than most, usually with the help of a dagger, poison or 'nasty accident'. Gorduz Backstabber has outlived most of the other tribal leaders thanks to a naturally distrustful disposition and lashings of low cunning. He has also been lucky as the hardened scar tissue that criss-crosses his massive bony shoulder hump testifies. Fated... Lucky... Sneaky! Call it what you will, Gorduz Backstabber has an enduring talent for survival. In battle, Gorduz wears light armour and carries a shield and axe, and rides a Giant Wolf into the fray.

Gorduz Backstabber

Unit Name

Gorduz Backstabber

Main Unit Key

wh3_dlc23_chd_cha_gorduz_backstabber

Land Unit Key

wh3_dlc23_chd_cha_gorduz_backstabber

Land Unit Group Parents

Heroes

Land Unit Group

Melee Specialist

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

350

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3864

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_dlc23_gorduz_axe_shield

├ Man Entity

wh3_dlc23_chd_cha_gorduz_backstabber

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3856

Mass

700

└ Man Mass

700.0000

Armour

45

├ Armour

wh2_main_leather_45

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

65

Speed

40

└ Man Speed

40

Melee Attack

50

Melee Defence

58

Weapon Strength

440

├ Melee Weapon

wh3_dlc23_chd_gorduz_backstabber

Base Weapon Damage

280

Armour-Piercing Weapon Damage

160

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Crooked Dice
    Anything that prevents you from killing your opponents in a fit of bad-loser's pique on more than one occasion, and then having to clear up the mess yourself afterwards, is a good thing. Now, the odds *always* swing in your favour.
    [[img:ui/Battle UI/ability_icons/resistance_ward_save.png]] Damage Resistance +40
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +40
    Armour +60
  • Lucky Git
    "You lucky git. You lucky, lucky git. You lucky, lucky, lucky git. You lu--"
  • Malign Authority
    "Best not step out of line. Heard a Labourer ask for more gruel the other day, and they put him in the pot!"
    Leadership +8
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Slippery
    Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
    Speed x 125%
    Melee Defence +24

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Lucky Git
    When Gorduz's health is low, he has a chance to regain some of his hit points.
  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.