Hashut's Dark Ravagers (Bull Centaur Renders)
This unit of particularly viscious Renders carry dual throwing axes into the fray, just to add to the horror of their brutal, four-legged charge.Many centuries ago, during the Time of Chaos, a faction of Dwarfs that survived the onslaught became horrifically mutated, their stubborn resistance to the warping taint overwhelmed by the awful energies, and so the first Bull Centaurs were born. These twisted crossbreeds of Dwarf and beast have flesh that hardens and distorts over time, almost to the consistency of living metal. They are entrusted implicitly by their masters, who exploit their strength, endurance and swiftness in battle. Into each successive generation of Dawi-Zharr, a handful of new ‘blessed’ kin have been born, and given over in turn to the Sorcerers to serve.
Unit Name Hashut's Dark Ravagers (Bull Centaur Renders) |
Main Unit Key wh3_dlc23_chd_cav_bull_centaurs_dual_axe_ror |
Land Unit Key wh3_dlc23_chd_cav_bull_centaurs_dual_axe_ror |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Monstrous Beasts |
Caste Melee Cavalry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1650 |
Recruitment Cost 1650 |
Upkeep Cost 412 |
Number of Units 16 |
9856 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts ce1b_dlc23_bullcentaur_dual_axe |
├ Man Entity wh3_dlc23_chd_cav_bull_centaurs_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 608 |
1700 |
└ Man Mass 1700.0000 |
50 |
├ Armour wh2_main_plate_50 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 85 |
62 |
└ Man Speed 62 |
Melee Attack 50 |
52 |
114 |
├ Melee Weapon wh2_dlc23_chd_bull_centaur_dual_axe |
├ Base Weapon Damage 34 |
├ Armour-Piercing Weapon Damage 80 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 18 |
Charge Bonus 52 |
Ammunition 10 |
Range 80 |
120 |
├ Missile Weapon wh3_dlc23_chd_bull_centaur_throwing_axe_ror |
├ Projectile wh3_dlc23_chd_bull_centaur_throwing_axe_ror |
├ Base Missile Damage 20 |
├ Armour-Piercing Missile Damage 100 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 10 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Guardian
In the midst of a bloodbath it's good to know that someone has your back.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +15 -
Revel in Fear
By which fear of death is exploited by the attacking force, enabling them to press their advantage and wipe the foe from the battlefield.
Charge Bonus x 140%
Melee Attack +40
Leadership +16
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Special Ranged Weapon
This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance. - Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |