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HomeHome / Total War: WARHAMMER III / Disciples of Hashut / Units / Magma Cannon
Magma Cannon Disciples of HashutDisciples of Hashut Artillery & War Machines

Magma Cannon

One blast from this aptly-named field gun and the foe is instantly turned to fire; two, and they are reduced to a pile of greasy ash.

The Magma Cannon is a fiendish weapon first conceived of for use against the ravening Trolls and other unwholesome and hungry monsters that spawn and multiply in the Dark Lands, for it is something of a cross between a field artillery piece and a furnace. It is designed to spew molten metal and fire upon its victim, horrifically burning them to death. The Magma Cannon has seen long use and been the subject of considerable modification and experimentation by Chaos Dwarf Daemonsmiths. No two are quite the same, but rather the product of an individual's malign creativity. Some use pressurised steam-boilers to jet gouts of burning sulphur, caustic tar or pyretic acids, while others incorporate sorcerously-bound volcanic glass shells, in which molten lava drawn from the deep earth slumbers until its shell is shattered.

Magma Cannon

Unit Name

Magma Cannon

Main Unit Key

wh3_dlc23_chd_veh_magma_cannon

Land Unit Key

wh3_dlc23_chd_veh_magma_cannon

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Field Gun

Caste

War Machine

Category

War Machine

Class

Chariot

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

225

Number of Units

1

Hit Points

4510

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

wm_dlc23_cannon02_magma_cannon

├ Engines of War

wh3_dlc23_chd_veh_magma_cannon

├ Engine Entity

wh3_dlc23_chd_veh_magma_cannon

├ Engine Hit Points

4000

├ Num Engines

1

├ Man Entity

wh3_dlc23_chd_veh_war_machine_rider_magma_cannon

├ Man Hit Points

10

├ Num Men

1

└ Bonus Hit Points

500

Mass

1501

├ Engine Mass

1500.0000

└ Man Mass

1.0000

Armour

70

├ Armour

wh2_main_plate_70

├ Shield

none

Missile Block Chance

0

Leadership

64

Speed

20

├ Engine Speed

20

└ Man Speed

15

Melee Attack

16

Melee Defence

10

Weapon Strength

200

├ Melee Weapon

wh3_dlc23_chd_veh_iron_daemon

Base Weapon Damage

60

Armour-Piercing Weapon Damage

140

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

5

Ammunition

25

Range

450

Missile Strength

500

├ Engines of War

wh3_dlc23_chd_veh_magma_cannon

├ Missile Weapon

wh3_dlc23_chd_veh_magma_cannon_ball_primary

├ Projectile

wh3_dlc23_chd_magma_cannon_ball

Base Missile Damage

260

Armour-Piercing Missile Damage

140

Base Explosive Damage

70.0000

Armour-Piercing Explosive Damage

30.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

  • Hellbound
    Some war machines have Daemons of fury and destruction bound to their very frame and bolt, creating something even more bloodthirsty than their creators, and much more difficult to destroy.
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20

Attributes

  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Hell-Forged
    This unit can be restored in battle by the Daemonsmith's Reforge ability.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Hell-Forged
    This unit can be restored in battle by the Daemonsmith's Reforge ability.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.