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HomeHome / Total War: WARHAMMER III / Disciples of Hashut / Units / Overseer
Overseer Disciples of HashutDisciples of Hashut Lords

Overseer

Someone has to keep the ingrate Labourers in line. Sometimes, this involves killing a few to make a point…

Unfortunate wretches toil amid the poisoned air and burning ash of Zharrduk, and like the craftsmen they are, the Chaos Dwarfs prefer, whenever possible, to select the 'right tool' for the right job. By far the most common workers in the Chaos Dwarf realm are Greenskins, and this is not simply because they are native to the Dark Lands and its bordering mountains, but also because they are hardy creatures who will often last the longest in the noxious fumes and murderous conditions under which they are made to labour. Of course, there's no way that sneaky, tricksy Greenskins can simply be left to their own devices, and certainly not on the battlefield. Therefore, an Overseer is required to ensure they fall into line and stay there, until the time comes to charge, of course!

Overseer

Unit Name

Overseer

Main Unit Key

wh3_dlc23_chd_cha_overseer

Land Unit Key

wh3_dlc23_chd_cha_overseer

Land Unit Group Parents

Lords

Land Unit Group

Axe Infantry

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

4958

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu3_dwarf_axe_and_shield_thane

├ Man Entity

wh3_dlc23_chd_cha_overseer

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4950

Mass

1100

└ Man Mass

1100.0000

Armour

120

├ Armour

wh2_main_plate_120

├ Shield

wh_missile_block_55_metal

Missile Block Chance

55

Leadership

80

Speed

32

└ Man Speed

32

Melee Attack

55

Melee Defence

55

Weapon Strength

430

├ Melee Weapon

wh3_dlc23_chd_cha_overseer

Base Weapon Damage

260

Armour-Piercing Weapon Damage

170

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Foe-Seeker
    The Cloven Ones are compelled to seek out ever-greater enemies, whose bodies shall be riven in twain.
    Speed x 125%
  • Stand or Die!
    Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
    Melee Defence +24
    Leadership +16

Attributes

  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.