Zhatan the Black
Zhatan’s cruelty knows no bounds, for he is the most pitiless warrior ever to have trodden upon the blackened earth of Zharr.Acts of the most cruel and heartless nature are everyday occurrences in the Plain of Zharrduk. Thousands of slaves endure unimaginable agonies in the pits of Zharr, mining out the poisonous wealth amidst choking fumes and impenetrable darkness. In the workshops of Zharr-Naggrund untold labourers are worked to death in their chains so that their masters can enjoy a lifetime of ease. The Hobgoblin overseers in the Vale of Woe beat their pitiful charges so that their flesh hangs from their backs like bloodied rags. Even amongst such wanton cruelty there is one whose deeds of brutality are remarkable: Zhatan the Black, Commander of the Tower of Zharr.
Unit Name Zhatan the Black |
Main Unit Key wh3_dlc23_chd_cha_zhatan_the_black |
Land Unit Key wh3_dlc23_chd_cha_zhatan_the_black |
Land Unit Group Parents Lords |
Land Unit Group Axe Infantry |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1100 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
5820 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dlc23_zhatan_axe_shield |
├ Man Entity wh3_dlc23_chd_cha_zhatan_the_black |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 5812 |
1100 |
└ Man Mass 1100.0000 |
125 |
├ Armour wh2_main_plate_125 |
├ Shield wh_missile_block_55_metal |
└ Missile Block Chance 55 |
Leadership 85 |
32 |
└ Man Speed 32 |
Melee Attack 62 |
55 |
460 |
├ Melee Weapon wh3_dlc23_chd_cha_zhatan_the_black |
├ Base Weapon Damage 280 |
├ Armour-Piercing Weapon Damage 180 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Abilities
-
Sadistic Snare
The beauty in totally immobilising an enemy is that you can decide precisely how they will die.
Melee Defence -24 -
Boundless Cruelty
The Black's crimes are without number and his villainy without end, for Zhatan is savagery personified.
Leadership -8 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy's charge bonus. - Melee Expert
Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
Faction Availability | |
---|---|
The Realm of Chaos |