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HomeHome / Total War: WARHAMMER III / Disciples of Hashut / Units / Dreadquake Mortar
Dreadquake Mortar Disciples of HashutDisciples of Hashut Artillery & War Machines

Dreadquake Mortar

What it lacks in speed, the Dreadquake Mortar gains in power, for it can take down walls and large, static enemies, blasting them to matchwood.

Dreadquake Mortars are amongst the largest and most effective of all the mighty siege weapons deployed by the Chaos Dwarfs. They rank alongside other such mighty arms, capable to rend the earth and smash through layered stone fortifications as if they were kindling. The Dreadquake's deadly projectiles are fired by steam pressure generated by a boiler and contained within a pressure vessel – conventional gunpowder being far too dangerous given the volatility of the Dreadquake's unique and powerful shells. As a consequence it takes quite a while for the machine to generate enough steam to fire a single shot – limiting its potential in battle. However, even on the open field it is a supremely dangerous weapon when ranged against large and static targets, and if succesfully fired against enemy infantry, it can wreak carnage, as more than one Orcish tribe of the World's Edge Mountains has found to their cost.

Dreadquake Mortar

Unit Name

Dreadquake Mortar

Main Unit Key

wh3_dlc23_chd_veh_dreadquake_mortar

Land Unit Key

wh3_dlc23_chd_veh_dreadquake_mortar

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

Siege Artillery

Caste

War Machine

Category

War Machine

Class

Chariot

Custom Battle Cost

2200

Recruitment Cost

2200

Upkeep Cost

550

Number of Units

1

Hit Points

5530

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

wm_dlc23_dreadquake01

├ Engines of War

wh3_dlc23_chd_veh_dreadquake

├ Engine Entity

wh3_dlc23_chd_veh_dreadquake_mortar_chassis

├ Engine Hit Points

5000

├ Articulated

wh3_dlc23_chd_veh_dreadquake_mortar

├ Articulated Entity

wh3_dlc23_chd_veh_articulation_dreadquake

├ Articulated Hit Points

10

├ Num Engines

1

├ Man Entity

wh3_dlc23_chd_veh_war_machine_rider_deathshrieker

├ Man Hit Points

10

├ Num Men

2

└ Bonus Hit Points

500

Mass

2001

├ Engine Mass

2000.0000

└ Man Mass

1.0000

Armour

70

├ Armour

wh2_main_heavy_metal_70

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

20

├ Engine Speed

20

└ Man Speed

15

Melee Attack

16

Melee Defence

10

Weapon Strength

200

├ Melee Weapon

wh3_dlc23_chd_veh_iron_daemon

Base Weapon Damage

60

Armour-Piercing Weapon Damage

140

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

5

Ammunition

15

Range

380

Missile Strength

177

├ Missile Weapon

wh3_dlc23_chd_veh_dreadquake_mortar_shell_primary

├ Projectile

wh3_dlc23_chd_dreadquake_mortar_shell

Base Missile Damage

72

Armour-Piercing Missile Damage

262

Base Explosive Damage

10.0000

Armour-Piercing Explosive Damage

80.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

24

Accuracy

10

Reload Skill

0

Abilities

  • Hellbound
    Some war machines have Daemons of fury and destruction bound to their very frame and bolt, creating something even more bloodthirsty than their creators, and much more difficult to destroy.
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Hell-Forged
    This unit can be restored in battle by the Daemonsmith's Reforge ability.

Strengths & Weaknesses

  • Hell-Forged
    This unit can be restored in battle by the Daemonsmith's Reforge ability.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.