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HomeHome / Total War: WARHAMMER III / Disciples of Hashut / Units / Skullcracker
Skullcracker Disciples of HashutDisciples of Hashut Artillery & War Machines

Skullcracker

This Iron Daemon carries the Skullcracker attachment with it – a constantly moving amalgam of blades and points fiendishly designed to mash the enemy to a bloody pulp.

One of the latest designs to see widespread service within the Chaos Dwarf empire is the Iron Daemon, a compact, armoured steam-driven traction engine, designed for hauling heavy armaments and munitions to the battlefield and to work pressure-fed weapons such as cannonades and wall-breakers. In addition to those it tows to the battlefield, the Iron Daemon may be equipped with weapons such as the Skullcracker, designed for crushing fortifications and walls – a hissing, grinding arcane-mechanical conglomeration of iron hammers, hacking blades and brutal picks to pulverise and shred anything unfortunate enough to be caught in front of it.

Skullcracker

Unit Name

Skullcracker

Main Unit Key

wh3_dlc23_chd_veh_skullcracker

Land Unit Key

wh3_dlc23_chd_veh_skullcracker

Land Unit Group Parents

Artillery & War Machines

Land Unit Group

War Machine

Caste

War Machine

Category

War Machine

Class

Chariot

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

1

Hit Points

7520

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

wm_dlc23_loco01_skullcracker

├ Engines of War

wh3_dlc23_chd_veh_skullcracker

├ Engine Entity

wh3_dlc23_chd_veh_skullcracker

├ Engine Hit Points

7000

├ Articulated

wh3_dlc23_chd_veh_skullcracker

├ Articulated Entity

wh3_dlc23_chd_veh_articulation_locomotive

├ Articulated Hit Points

10

├ Num Engines

1

├ Man Entity

wh3_dlc23_chd_veh_war_machine_rider_chaos_dwarf

├ Man Hit Points

10

├ Num Men

1

└ Bonus Hit Points

500

Mass

5001

├ Engine Mass

5000.0000

└ Man Mass

1.0000

Armour

100

├ Armour

wh2_main_heavy_metal_100

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

60

├ Engine Speed

60

└ Man Speed

15

Melee Attack

36

Melee Defence

20

Weapon Strength

200

├ Melee Weapon

wh3_dlc23_chd_veh_skullcracker

Base Weapon Damage

60

Armour-Piercing Weapon Damage

140

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

50

Abilities

  • More Power!
    "'Wait and see,' said the Daemonsmith. 'We'll have a roaring fire, just when we want it!' He was right…"
    Acceleration x 300%
    Speed x 125%
    Mass x 150%
  • Hellbound
    Some war machines have Daemons of fury and destruction bound to their very frame and bolt, creating something even more bloodthirsty than their creators, and much more difficult to destroy.
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +20
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Contempt
    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
  • Hell-Forged
    This unit can be restored in battle by the Daemonsmith's Reforge ability.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Hell-Forged
    This unit can be restored in battle by the Daemonsmith's Reforge ability.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Collision Attacks
    This unit deals additional attacks when colliding with enemies when charging.