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HomeHome / Total War: WARHAMMER III / Disciples of Hashut / Units / Oglah Khan's Wolfboyz
Oglah Khan's Wolfboyz Disciples of HashutDisciples of Hashut Missile Cavalry & Chariots

Oglah Khan's Wolfboyz

"You payz, we slayz." That's the theory, anyway. Here's hoping for a linear battle, lest the Wolfboyz start on their own side – or each other!

The armies of the great Hobgobla Khan are simply referred to as the Great Horde. When all the tribes under the Great Khan are arrayed for battle, the Horde is said to stretch from horizon to horizon. The sub-commanders of the tribes are called Khans, each one commanding five hundred or more wolf-riding Hobgoblins. Oglah Khan is one of the vassals of the Great Khan, and enjoyed the favour of the green-skinned despot. His tent is as large as the hall of any human noble, and he owned a hundred wolves, making him a very wealthy Hobgoblin. In times of war he can summon six hundred spears to battle. Oglah has fought in many battles for the Great Khan, and become widely known for his prowess in combat and his treachery – traits admired by all Hobgoblins. It seems that he is destined to become one of the most influential warlords of the era...

Oglah Khan's Wolfboyz

Unit Name

Oglah Khan's Wolfboyz

Main Unit Key

wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_ror

Land Unit Key

wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_ror

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Hybrid Missile Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

238

Number of Units

60

Hit Points

3780

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_dlc23_goblin_wf1_wolf_spear_shield_and_bow

├ Man Entity

wh3_dlc23_chd_inf_hobgoblin_cav_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

55

Mass

90

└ Man Mass

90.0000

Armour

60

├ Armour

wh2_main_plate_60

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

65

Speed

33

└ Man Speed

33

Melee Attack

34

Melee Defence

34

Weapon Strength

28

├ Melee Weapon

wh3_dlc23_chd_hobgoblin_wolf_raider_spear

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

40

Ammunition

20

Range

130

Missile Strength

17

├ Missile Weapon

wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_bow_ror

├ Projectile

wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_arrow_ror

Base Missile Damage

14

Armour-Piercing Missile Damage

3

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

  • Cowardly Despoilers
    Stick a Hobgoblin on a wolf and point them at the enemy, having first pointed out that if they retreat, *you'll* kill them, and they can be most effective when massed for a charge.
    Base Weapon Damage x 125%
  • Pelt of Wulfag
    The pelt of the legendary giant wolf steed of the Hobgoblin Lord Khengai Khan carries an ancient blessing from shamans past; no foe may turn their back on its wearer and leave the field alive.
    Speed x 25%

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Recuitment Requirement
Maximum Number 1