Zhatan the Black (Great Taurus)
Zhatan’s cruelty knows no bounds, for he is the most pitiless warrior ever to have trodden upon the blackened earth of Zharr.Acts of the most cruel and heartless nature are everyday occurrences in the Plain of Zharrduk. Thousands of slaves endure unimaginable agonies in the pits of Zharr, mining out the poisonous wealth amidst choking fumes and impenetrable darkness. In the workshops of Zharr-Naggrund untold labourers are worked to death in their chains so that their masters can enjoy a lifetime of ease. The Hobgoblin overseers in the Vale of Woe beat their pitiful charges so that their flesh hangs from their backs like bloodied rags. Even amongst such wanton cruelty there is one whose deeds of brutality are remarkable: Zhatan the Black, Commander of the Tower of Zharr.
Unit Name Zhatan the Black (Great Taurus) |
Main Unit Key wh3_dlc23_chd_cha_zhatan_the_black_great_taurus |
Land Unit Key wh3_dlc23_chd_cha_zhatan_the_black_great_taurus |
Land Unit Group Parents Lords |
Land Unit Group Axe Infantry |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 1700 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
6668 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dlc23_ox1_taurus_wb1_axe_shield |
├ Man Entity wh3_dlc23_chd_cha_zhatan_the_black |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 6660 |
1100 |
└ Man Mass 1100.0000 |
60 |
├ Armour wh2_main_plate_60 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 85 |
32 |
└ Man Speed 32 |
Melee Attack 46 |
28 |
450 |
├ Melee Weapon wh3_dlc23_chd_mon_great_taurus |
├ Base Weapon Damage 130 |
├ Armour-Piercing Weapon Damage 320 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 80 |
Abilities
-
Sadistic Snare
The beauty in totally immobilising an enemy is that you can decide precisely how they will die.
Melee Defence -24 -
Boundless Cruelty
The Black's crimes are without number and his villainy without end, for Zhatan is savagery personified.
Leadership -8 -
Blazing Body
Birthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
Melee Damage Reflection +25
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Contempt
This unit won't lose leadership from witnessing a friendly unit rout unless the routing unit also has Contempt. - Flaming Attacks
This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Faction Availability | |
---|---|
The Realm of Chaos |