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Puppets of Misrule Puppets of Misrule Units

Monsters & Beasts

Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
80 Chaos Warhounds
Monsters & Beasts / War Beasts / wh_main_chs_mon_chaos_warhounds_0
Chaos Warhounds
A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy.
400 400 100 80 6080 150 15 38 95 26 17 22 20
2
80 Chaos Warhounds (Poison)
Monsters & Beasts / War Beasts / wh_main_chs_mon_chaos_warhounds_1
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
450 450 113 80 6080 150 15 38 95 26 17 22 20
3
40 Chaos Furies
Monsters & Beasts / Flying Melee Infantry / wh3_main_dae_inf_chaos_furies_0
Chaos Furies
The purest form of Ruinous energy, these Furies serve no one Chaos God in particular; their aspect changes with the balance of power as the Great Game rages.
550 500 125 40 5160 150 20 35 100 36 18 44 24
4
1 Chaos Feral Manticore
Monsters & Beasts / Flying Monster / wh_dlc06_chs_feral_manticore
Chaos Feral Manticore
The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.
800 800 200 1 5103 1600 45 56 70 40 34 445 50
5
16 Chaos Trolls
Monsters & Beasts / Monstrous Infantry / wh_main_chs_mon_trolls
Chaos Trolls
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
800 800 200 16 7904 1500 40 45 54 34 32 100 24
6
16 Chaos Spawn
Monsters & Beasts / Monstrous Infantry / wh_main_chs_mon_chaos_spawn
Chaos Spawn
Monsters of mutated chaos, these altered beasts rain savage blows upon the foe.
1000 900 225 16 8768 1500 10 100 42 36 28 160 30
7
16 Chaos Trolls (Armoured)
Monsters & Beasts / Monstrous Infantry / wh_dlc01_chs_mon_trolls_1
Chaos Trolls (Armoured)
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
900 950 238 16 7904 1500 110 45 54 34 32 100 24
8
16 Spawn of Tzeentch
Monsters & Beasts / Monstrous Infantry / wh3_main_tze_mon_spawn_of_tzeentch_0
Spawn of Tzeentch
The gift of Change gone too far, transforming its recipient into a horrifying mass of flesh, innumerable eyes and screaming mouths.
1100 1000 250 16 8768 1500 10 100 42 36 28 160 30
9
1 Chaos Warshrine of Tzeentch
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine_mtze
Chaos Warshrine of Tzeentch
Silver bells, caged dragonflies and crystalline bones adorn the Changer’s Warshrine, tinkling and chiming with the music of the stars.
1300 1300 325 1 11242 100 60 60 33 35 30 375 25
10
1 Chaos Giant
Monsters & Beasts / Monster / wh_main_chs_mon_giant
Chaos Giant
A Giant is possessed of immense strength, and is devastatingly powerful when unleashed upon the opposition's battle line.
1400 1500 375 1 12620 6500 50 100 39 65 30 700 40
11
1 Lord of Change
Monsters & Beasts / Flying Monster / wh3_main_tze_mon_lord_of_change_0
Lord of Change
A vision of feathered horror, its flesh undulating with unnatural energies and monstrous tongue whispering countless deceptions.
1500 1700 425 1 7028 3500 30 70 54 45 45 420 35
12
1 The Golden Griffin of Theurgy (Lord of Change)
Monsters & Beasts / Flying Monster / wh3_twa08_tze_mon_lord_of_change_0_ror
The Golden Griffin of Theurgy (Lord of Change)
The most powerful of the Changer’s chosen confuses and beguiles, before swooping in to give his enemies a bloody, merciless mauling.
1850 1850 463 1 7028 3500 90 80 54 56 56 420 35
13
16 Wyrd Spawn (Chaos Spawn)
Monsters & Beasts / Monstrous Infantry / wh_pro04_chs_mon_chaos_spawn_ror_0
Wyrd Spawn (Chaos Spawn)
Former champions with mutant gifts received in the Realm of Chaos itself, summoned back to terrorise the mortal world.
1300 1250 313 16 8768 1500 10 100 42 45 36 160 30
14
16 Summoners of Rage (Dragon Ogres)
Monsters & Beasts / Dragon Ogres / wh_pro04_chs_mon_dragon_ogre_ror_0
Summoners of Rage (Dragon Ogres)
Calling upon violent storms, these monsters manifest their anger in terrifying lightning displays that frequently end in mass death.
1950 1950 488 16 9856 1700 60 82 64 41 50 110 32