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HomeHome / Total War: WARHAMMER III / Troll-Skullz / Units
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Orc Warboss
Lords / Sword Infantry / wh_main_grn_cha_orc_warboss_0
Orc Warboss
Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.
1000 1000 250 1 4376 1200 70 70 36 58 46 400 60
2
1 Orc Warboss (Wyvern)
Lords / Flying Monster / wh_main_grn_cha_orc_warboss_1
Orc Warboss (Wyvern)
Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.
1650 1500 375 1 6640 1200 70 70 36 45 32 450 80
3
1 Orc Warboss (War Boar)
Lords / Cavalry / wh_main_grn_cha_orc_warboss_2
Orc Warboss (War Boar)
Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.
1300 1100 275 1 4998 1200 70 70 36 58 47 496 80
4
1 Orc Warboss
Lords / Chariot / wh_main_grn_cha_orc_warboss_3
Orc Warboss
Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.
1500 1200 300 1 5228 2400 80 70 70 34 14 370 150
Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
5
1 Cygor
Monsters & Beasts / Specialist Artillery / wh_dlc03_bst_inf_cygor_0
Cygor
Plagued by visions, Cygors are cursed to see the Winds of Chaos. Naturally, this makes them mad and extremely dangerous.
1550 0 0 1 9800 6500 50 75 39 44 25 450 28 25 400 373
6
16 Chaos Trolls
Monsters & Beasts / Monstrous Infantry / wh_main_chs_mon_trolls
Chaos Trolls
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
800 800 200 16 7904 1500 40 45 54 34 32 100 24
7
16 Trolls
Monsters & Beasts / Monstrous Infantry / wh_main_grn_mon_trolls
Trolls
Up close, a Troll will batter foes into submission or vomit disgusting and potently corrosive bile across the field.
800 800 200 16 7904 1500 40 45 54 34 32 100 24
8
1 Giant
Monsters & Beasts / Monster / wh_main_grn_mon_giant
Giant
A lumbering Giant is the terror of the battlefield, smashing entire ranks of men aside and feasting on the less fortunate ones.
1400 1500 375 1 12620 6500 50 100 39 65 30 700 40