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HomeHome / Total War: WARHAMMER III / Troll-Skullz / Units / Orc Warboss (Wyvern)
Orc Warboss (Wyvern) Troll-SkullzTroll-Skullz Lords

Orc Warboss (Wyvern)

Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.

Orcs are led by the biggest and brawniest of their kind. These hulking individuals have pummelled their way to the top in a culture where only the strongest survive. Orc leaders do not rise above the knock-down brawls so common amongst their race, they thrive on them - at least until they are toppled by a still mightier challenger. Having established dominance over all competitors, Orc leaders take control of a mob or, if they are strong enough, an entire tribe. Any who question the right of the leader to rule must be slain, driven off or spectacularly beaten into submission.

Orc Warboss (Wyvern)

Unit Name

Orc Warboss (Wyvern)

Main Unit Key

wh_main_grn_cha_orc_warboss_1

Land Unit Key

wh_main_grn_cha_orc_warboss_1

Land Unit Group Parents

Lords

Land Unit Group

Flying Monster

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1650

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

1

Hit Points

6640

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu2_orc_bi2_wyvern_wb_sword_and_shield

├ Man Entity

wh_main_grn_cha_orc_hero_blood_dismembers

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

6632

Mass

1200

└ Man Mass

1200.0000

Armour

70

├ Armour

wh2_main_body_70

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

36

└ Man Speed

36

Melee Attack

45

Melee Defence

32

Weapon Strength

450

├ Melee Weapon

wh_main_grn_wyvern

Base Weapon Damage

150

Armour-Piercing Weapon Damage

300

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

80

Abilities

  • Smash 'Em Faster
    By the bellow of an angry Warboss, there’s always that little bit more murderousness to be squeezed from the boys.
    Melee Attack +24
    Leadership +16
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability
Immortal Empires