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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Infantry /
Support Infantry / wh_dlc07_brt_inf_grail_reliquae_0 Grail Reliquae The interred remains of Knights are defended violently by those whose existence gives them purpose. |
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300 | 300 | 125 | 1 | 3474 | 700 | 40 | 85 | 40 | 24 | 28 | 45 | 12 | ||||||||||
2 |
Infantry /
Sneaky Infantry / wh_dlc06_grn_inf_nasty_skulkers_0 Nasty Skulkers Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror. |
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500 | 500 | 125 | 160 | 8320 | 90 | 15 | 40 | 37 | 26 | 16 | 24 | 20 | ||||||||||
3 |
Infantry /
Mace Infantry / wh_dlc04_emp_inf_flagellants_0 Flagellants Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance. |
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600 | 600 | 150 | 120 | 8760 | 100 | 0 | 100 | 36 | 32 | 12 | 33 | 24 | ||||||||||
4 |
Infantry /
Melee Infantry / wh_dlc01_chs_inf_forsaken_0 Forsaken Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray. |
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750 | 750 | 188 | 80 | 7360 | 230 | 85 | 70 | 46 | 32 | 20 | 58 | 36 | ||||||||||
5 |
Infantry /
Flail Infantry / wh2_main_skv_inf_plague_monk_censer_bearer Plague Monk Censer Bearers Half-mad, swinging their censers violently and damning all those nearby to a pestilent demise. |
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1000 | 1000 | 250 | 120 | 9600 | 120 | 10 | 72 | 42 | 31 | 27 | 44 | 34 | ||||||||||
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