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HomeHome / Total War: WARHAMMER III / Morrslieb's Howlers / Units / Infantry
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Grail Reliquae
Infantry / Support Infantry / wh_dlc07_brt_inf_grail_reliquae_0
Grail Reliquae
The interred remains of Knights are defended violently by those whose existence gives them purpose.
300 300 125 1 3474 700 40 85 40 24 28 45 12
2
160 Nasty Skulkers
Infantry / Sneaky Infantry / wh_dlc06_grn_inf_nasty_skulkers_0
Nasty Skulkers
Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror.
500 500 125 160 8320 90 15 40 37 26 16 24 20
3
120 Flagellants
Infantry / Mace Infantry / wh_dlc04_emp_inf_flagellants_0
Flagellants
Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance.
600 600 150 120 8760 100 0 100 36 32 12 33 24
4
80 Forsaken
Infantry / Melee Infantry / wh_dlc01_chs_inf_forsaken_0
Forsaken
Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray.
750 750 188 80 7360 230 85 70 46 32 20 58 36
5
120 Plague Monk Censer Bearers
Infantry / Flail Infantry / wh2_main_skv_inf_plague_monk_censer_bearer
Plague Monk Censer Bearers
Half-mad, swinging their censers violently and damning all those nearby to a pestilent demise.
1000 1000 250 120 9600 120 10 72 42 31 27 44 34