Nasty Skulkers
Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror.When it comes to discovering underhanded advantages, Goblins are always seeking some new kind of dirty trick, be it a chance to sneak attack a foe or gang up on a crippled enemy. Some Goblins excel at darting forward and stabbing at an enemy's soft spots before slinking away. It is almost magical the way that they seem to pop out of nowhere - striking from between a comrade's legs or leaping out of the shadows "all stabby like". Such devious gobbos are known as Nasty Skulkers and are generally thought to be "a bad piece o' work", even by shifty Goblin standards. Once a Nasty Skulker has latched onto an enemy unit, he will plague it, slitting throats and jabbing groins until he is found out and stomped to death.
Unit Name Nasty Skulkers |
Main Unit Key wh_dlc06_grn_inf_nasty_skulkers_0 |
Land Unit Key wh_dlc06_grn_inf_nasty_skulkers_0 |
Land Unit Group Parents Infantry |
Land Unit Group Sneaky Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 125 |
Number of Units 160 |
8320 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_goblin_dual_sword |
├ Man Entity wh_dlc06_grn_inf_skulkers_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 160 |
└ Bonus Hit Points 44 |
90 |
└ Man Mass 90.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 40 |
37 |
└ Man Speed 37 |
Melee Attack 26 |
16 |
24 |
├ Melee Weapon wh_dlc06_grn_goblin_dual_sword |
├ Base Weapon Damage 6 |
├ Armour-Piercing Weapon Damage 18 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 20 |
Abilities
-
Smoke Bomb
Clogging the senses with acrid, stinging smoke leaves an enemy completely vulnerable.
Charge Speed x 40%
Speed x 40% -
Opportunist Murderer
Greenskins are never gracious in victory. Wherever they can press an unfair advantage, they will!
Melee Attack +12
Armour-Piercing Weapon Damage x 140%
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Poor Leadership
This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby. - Stalk
This unit can move hidden in any terrain. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |